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training:guides:scanning [2017/04/29 00:58]
NTchrist old revision restored
training:guides:scanning [2022/07/14 07:42] (current)
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 Covert ops ships also have bonuses to probing and can mount covert cloaks removing any risk of being scanned out of (good) safe spots. Covert ops ships also have bonuses to probing and can mount covert cloaks removing any risk of being scanned out of (good) safe spots.
  
-  * Unordered List Item[[eve:​ships:​frigates:​covert_ops|Covert Ops]] - 10% faster scanning with scan probes per level, while in a covert ops hull. This skill trains quicker than Astrometric Acquisition (And gives added benefits), so it may make sense to train this to V before Astrometric Acquisition.+  * [[eve:​ships:​frigates:​covert_ops|Covert Ops]] - 10% faster scanning with scan probes per level, while in a covert ops hull. This skill trains quicker than Astrometric Acquisition (And gives added benefits), so it may make sense to train this to V before Astrometric Acquisition.
  
 The only rigs that affect scanning are Gravity Capacitor Upgrades. These rigs increase scan strength by 10% and 15% (T1 and T2 respectively). There is no stacking penalization for these rigs. The only rigs that affect scanning are Gravity Capacitor Upgrades. These rigs increase scan strength by 10% and 15% (T1 and T2 respectively). There is no stacking penalization for these rigs.
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   * Ships in missions run by Mission Running.   * Ships in missions run by Mission Running.
 Other than the above scanning ships works much like scanning signatures.\\ Other than the above scanning ships works much like scanning signatures.\\
-Scanning in combat as a scout can be somewhat different. Refer to the [[training:​combat_probing|Combat Probing]] article for a more detailed tutorial.+Scanning in combat as a scout can be somewhat different. Refer to the [[training:guides:​combat_probing|Combat Probing]] article for a more detailed tutorial.
  
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   * Core Scanner probes scan twice as hard as combat scanner probes (and can be narrowed further) so these should be used for finding signatures.   * Core Scanner probes scan twice as hard as combat scanner probes (and can be narrowed further) so these should be used for finding signatures.
   * If you keep 5 probes in your launcher and 5 in your cargo hold the launcher will automatically reload 5 probes when you have launched the current 5, this makes life slightly easier.   * If you keep 5 probes in your launcher and 5 in your cargo hold the launcher will automatically reload 5 probes when you have launched the current 5, this makes life slightly easier.
-  * You can set filters to only show some types of items (I have one which is just signatures for exploring and one which is just Battleships for [[training:guides:​ninja_salvaging|ninja-salvaging]]).+  * You can set filters to only show some types of items (I have one which is just signatures for exploring and one which is just Battleships for [[eve:industry:salvaging#ninja_salvaging|ninja-salvaging]]).
   * There is a method of centering the camera on a probe, accomplished by clicking on the name of the probe you wish to be centered on in the solar system map.   * There is a method of centering the camera on a probe, accomplished by clicking on the name of the probe you wish to be centered on in the solar system map.
   * Scanned entities which are not within the current scan range of a probe appear greyed out, which makes it more difficult to see them.   * Scanned entities which are not within the current scan range of a probe appear greyed out, which makes it more difficult to see them.
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   * I recommend a safe near the target but off grid (this way the target doesn'​t see your fleet move but there is still a low travel time from the safe to the target)   * I recommend a safe near the target but off grid (this way the target doesn'​t see your fleet move but there is still a low travel time from the safe to the target)
   * It might be necessary to have the safe at-least 15AU away from the target if they are clever with the D-Scanner.   * It might be necessary to have the safe at-least 15AU away from the target if they are clever with the D-Scanner.
-  * If you have a target pinned down with 5 probes you can set one probe to an immense radius and re scan, this way when you do ignore all it will ignore everything in system (Or just remember the signature ID if you are less retarded than me)+  * If you have a target pinned down with 5 probes you can set one probe to an immense radius and re scan, this way when you do ignore all it will ignore everything in system (Or just remember the signature ID)
   * Some people watch the D-Scanner for combat probes, it might be worth getting a rough guess on the target with the d-scanner then moving the probes onto him rapidly at a tight radius.   * Some people watch the D-Scanner for combat probes, it might be worth getting a rough guess on the target with the d-scanner then moving the probes onto him rapidly at a tight radius.
   * Probes too close to each-other can't combine results (hence not leaving them all on-top of each-other)   * Probes too close to each-other can't combine results (hence not leaving them all on-top of each-other)
training/guides/scanning.1493427517.txt.gz · Last modified: 2017/04/29 00:58 by NTchrist