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training:guides:safespots [2016/02/11 16:42]
Jaelre
training:guides:safespots [2019/02/06 22:13] (current)
EchoD [Using Safe Spots]
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 +====== Safespots and Bookmarks ======
 +
 +----
  
 ==== Introduction ==== ==== Introduction ====
-Safes are locations in space which you can mark, so you can warp to them in a later stage. You can make a safe spot by creating a bookmark mid-warp. ​This type of bookmark ​includes those that are positioned on the grid around ​Stargate. This will make it harder for you to be scanned down by enemies because you won't be near any celestial bodies. Potential uses include: +Bookmarks ​are locations in space which you can mark, so you can warp to them in a later stage. ​A safe spot is making a bookmark that's not near anything enemies can naturally warp to.  ​You can make a safe spot by creating a bookmark mid-warp. ​A tactical or "​tac"​ is a bookmark ​made near strategic point of interest, such as a gate or a station  
-  * A point to warp to with your [[Covert Ops]] ship when you need to monitor activity at the gate.+ 
 +Potential uses of booksmarks ​include: 
 +  * A point to warp to with your [[eve:​ships:​frigates:​covert_ops|Covert Ops]] ship when you need to monitor activity at the gate.
   * A point to warp to in any ship to check if it is safe to warp to the gate at 0km.    * A point to warp to in any ship to check if it is safe to warp to the gate at 0km. 
  
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 ==== Types of Safe Spots ==== ==== Types of Safe Spots ====
-=== Perch === +=== Perch / Tactical ​=== 
-[[perch]] is a bookmark located at least 150km away from a fixed object, typically a stargate or station. You should make perches in systems you frequent. Warping to a perch puts you on grid with your target so you can observe the target at a reasonably safe distance that also allows direct warping.+A perch, tactical, or tac is a bookmark located at least 160km away from a fixed object, typically a stargate or station. You should make perches in systems you frequent. Warping to a perch puts you on grid with your target so you can observe the target at a reasonably safe distance that also allows direct ​warping to the object. ​ Minimum warp distance is 150km, so you want your tacs a little farther than that so your ship has room to get up to speed before ​warping.
  
 === Aligned Safe === === Aligned Safe ===
-An aligned (aka on-line) safe is a bookmark made while warping between two fixed objects (station, gate, celestial, etc.) It helps to be more than 14.7 AU away from anything, placing the safe outside the maximum range of enemies'​ [[directional scanner]]. The best spots are as far away from anything. It will do you fairly well as at least no one will have you on your locations grid+An aligned (aka on-line) safe is a bookmark made while warping between two fixed objects (station, gate, celestial, etc.) It helps to be more than 14.7 AU away from anything, placing the safe outside the maximum range of enemies'​ [[training:​game_mechanics:​directional_scanner]]. 
  
 # Open your solar system map (Optional, but helps quite a bit in placing the bookmark). # Open your solar system map (Optional, but helps quite a bit in placing the bookmark).
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 === Unaligned Safe === === Unaligned Safe ===
-{{http://​imgur.com/​GUIfwsZ|Creating a Safe Spot}}+{{http://​imgur.com/​GUIfwsZ.png|Creating a Safe Spot}}
  
-Unaligned (aka off-line) are relatively safer since enemies ​cannot do a partial capacitor aborted jump onto you. You will no longer be algined ​from your mutual startpoints.+Unaligned (aka off-line) are relatively safer since enemies ​are less likely to pass by you in warp. You will no longer be aligned ​from your mutual startpoints.
  
-Locate a different celestial object, and be sure that it is not on the same vector that you just came from. Warp to this object, and again while still in warp create a bookmark. Call this bookmark Spot 2. +If you land in an new unaligned safe, you do not see combat probes on dscan, and you cloak you're safe.  That's about as safe as you can get in eve short of docking in a station. ​ There are additional considerations for capital ships, such as logoff traps that include a prober. 
-Warp back to Spot 1. + 
-Warp to Spot 2, and again take a bookmark in the middle of this journey. Call this bookmark Spot 3. +  - Locate a different celestial object, and be sure that it is not on the same vector that you just came from. Warp to this object, and again while still in warp create a bookmark. Call this bookmark Spot 2. 
-Spot 3 is not positioned on any of the lines between celestial objects in this system. ​+  ​- ​Warp back to Spot 1. 
 +  ​- ​Warp to Spot 2, and again take a bookmark in the middle of this journey. Call this bookmark Spot 3. 
 +  ​- ​Spot 3 is not positioned on any of the lines between celestial objects in this system. ​
  
 These types of bookmarks potential uses include: These types of bookmarks potential uses include:
  
-* A place to hide if hostiles are hunting for you. +  ​* A place to hide if hostiles are hunting for you. 
-* A storage location for secure containers. ​+  * A storage location for secure containers. ​
  
-It is important to remember ​that these types of safe spots are NOT entirely ​safe. In fact a well trained prober ​can find you in under 30 seconds if they are luckyTo be far safer you need to activate a cloak after dropping out of warpThat again is not perfectly ​safe. Enemies may already be aware of that spot from earlier usageand could have placed a bubble after you logged out from there, in which you will get stuck logging back in.+It is important to note that there are two major ways for enemies to find you in your safe spot The first is combat probes. ​ Enemies ​can use combat probes to find uncloaked ships anywhere ​in space Keep an eye on your directional scanner for these at all times while you're uncloaked The second ​is to just know where your safe spot is.  They can do this by having combat probed you previously while you were uncloakedprobing down mobile depot or cargo containers near you, being in a fleet and system with you at any point while you were in your safe spot, or having the bookmark shared. ​ This is why corporate bookmark safes are generally not trusted. ​ Make your own safes. 
 + 
 +=== Insta-Dock === 
 + 
 +(There are better guides for this that talk about cyno placement, a very related topic.)
  
-=== Docking Station Safe Spot === 
 This type of bookmark includes those that are positioned to ensure you can dock at the station as soon as you arrive at it. In some cases when you arrive at a station you will not be quite in range of the "​docking ring", and will have to travel a short distance to dock. This can be fatal, so these bookmarks can be used to save your bacon. This type of bookmark includes those that are positioned to ensure you can dock at the station as soon as you arrive at it. In some cases when you arrive at a station you will not be quite in range of the "​docking ring", and will have to travel a short distance to dock. This can be fatal, so these bookmarks can be used to save your bacon.
  
 To make one, follow these steps: To make one, follow these steps:
  
-Undock from the station for which you want a Station Safe Spot. +  - Undock from the station for which you want a Station Safe Spot. 
-Head the other side of the station. If you clear the docking ring you will see the station distance start to count off in Meters, you will want to get back in it. +  ​- ​Head the other side of the station. If you clear the docking ring you will see the station distance start to count off in Meters, you will want to get back in it. 
-When on the other side of the station relative to the undock and within docking range, place the bookmark.  ​+  ​- ​When on the other side of the station relative to the undock and within docking range, place the bookmark.  ​
  
 Note, don't make these at the undock, since that is exactly where enemies will be camping/​have bubbles up. Note, don't make these at the undock, since that is exactly where enemies will be camping/​have bubbles up.
  
-=== Insta-undock ​Safe Spot === +=== Insta-undock === 
-[[File:Undock.jpg|right|thumb|500px]]+{{http://​i.imgur.com/​vLCMSSr.jpg|Create an Insta-Undock}} 
 This type of bookmark includes those that are positioned to allow you to warp instantly from undocking to safety. These can be used to allow a pilot to assess the situation outside a station before engaging with any enemies that might be outside. This type of bookmark includes those that are positioned to allow you to warp instantly from undocking to safety. These can be used to allow a pilot to assess the situation outside a station before engaging with any enemies that might be outside.
 +
 +Note that these are not entirely reliable. ​ There'​s up to a 15 degree variance in the angle at which you undock, which may cause your "​insta-undock"​ to not quite be instant, though it should be pretty close.
  
 To create an 'Under Fire' Safe Spot, follow these steps: To create an 'Under Fire' Safe Spot, follow these steps:
  
-Un-dock from your station, but take care to not change the direction that you automatically travel in. +  - Un-dock from your station, but take care to not change the direction that you automatically travel in. 
-Carefully change the speed of your ship so you travel away to a safe distance. +  ​- ​Carefully change the speed of your ship so you travel away to a safe distance. 
-Either keep the station close (around 200km) for pvp usage, so you can asses the situation and scout/​engage. +  ​- ​Either keep the station close (around 200km) for pvp usage, so you can asses the situation and scout/​engage. 
-Or make a gtfo one that is far deeper (1500km+).+  ​- ​Or make a gtfo one that is far deeper (1500km+).
  
 In this way, the moment you undock you can warp to a spot straight ahead of you 200km from any enemies lurking outside the station - and from there to any other point you wish while being out of range of snipers and tacklers. In this way, the moment you undock you can warp to a spot straight ahead of you 200km from any enemies lurking outside the station - and from there to any other point you wish while being out of range of snipers and tacklers.
- 
-''​Poor Addition''​ 
- 
-When undocking, your ship does not come exactly straight out of the station. I believe the ship undocks anywhere within 5 degrees of perpendicular. The closer you are to perpendicular,​ the better your undock is for ships with poor align times. A good insta-undock will allow a cargo fit hauler like the Iteron V to undock and warp in less than 6 seconds (align time on this ship is 11+ seconds). Test your insta-undock with slower aligning ships if you have time. 
  
 === Bouncing Safespots === === Bouncing Safespots ===
-Quality probers will likely be able to find ship larger then cruiser ​in under a minute ​so if you are spending time dodging the enemy in a hostile system it is best to create many safespots and jump between them randomly while you make more. Your jumps between safespots should be approx 298 000 000km (2 AU) apart or further when you jump between them to avoid probers locking and warping on to you if you are in a ship which is slow to align or you plan to stay at a safe for a few minutes.+Quality probers will likely be able to find an uncloaked ​ship in safe spot in under a minute. If you are spending time dodging the enemy in a hostile system it is best to create many safespots and jump between them randomly while you make more. Your jumps between safespots should be approx 298 000 000km (2 AU) apart or further when you jump between them to avoid probers locking and warping on to you if you are in a ship which is slow to align or you plan to stay at a safe for a few minutes.
  
 === Rolling Safes === === Rolling Safes ===
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 === Deep Safespots === === Deep Safespots ===
-Deep safespots are safespots more than 20AU (CCP declared) away from any celestial/​gate/​station/​etc. These are relics of older times where it was possible to exploit certain unintended effects of game mechanic implementations. They used to come handy for parking super capitals/​titans,​ and where also used to get fleets into an already loaded system (this became a necessity due to post-Dominion lag). These days, you can [http://​www.eveonline.com/​devblog.asp?​a=blog&​bid=753 no longer] make them or use existing ones.+Deep safespots are safespots more than 20AU (CCP declared) away from any celestial/​gate/​station/​etc. These are relics of older times where it was possible to exploit certain unintended effects of game mechanic implementations. They used to come handy for parking super capitals/​titans,​ and where also used to get fleets into an already loaded system (this became a necessity due to post-Dominion lag). These days, you can [[ccp>http://​www.eveonline.com/​devblog.asp?​a=blog&​bid=753|no longer]] make them or use existing ones.
  
 ==== Using Safe Spots ==== ==== Using Safe Spots ====
 Here are a number of simple guidelines that can be used to help keep a ship safe while out in EVE: Here are a number of simple guidelines that can be used to help keep a ship safe while out in EVE:
  
-When traveling through [[0.0]] or 0.0-0.4 (low sec) warp to your Gate Safe if you see any neutrals or enemies in local. If you happen to be travelling in a slow aligning ship 151KM should give you enough room to maneuver back to your un/aligned Safe. However, if you are set-up correctly and no one is at the gate, you may be able to align to the gate and warp to it. In performing this procedure you can minimize the chances that you are caught by your enemies.+When traveling through [[training:​game_mechanics:​system_security#​null_security_space|0.0]] or 0.0-0.4 (low sec) warp to your Gate Tactical ​if you see any neutrals or enemies in local. If you happen to be travelling in a slow aligning ship 151KM should give you enough room to maneuver back to your un/aligned Safe. However, if you are set-up correctly and no one is at the gate, you may be able to align to the gate and warp to it. In performing this procedure you can minimize the chances that you are caught by your enemies.
        
 If when you travel through the gate you catch a glimpse of someone chasing you, warp to your random safe check your scanner. Be on the lookout for any probes in space, or Covert Ops ships, as this may well be a give away that they are trying to probe for you. If this is the case the best strategy is to start bouncing safes. It is important to remember that a trained probe pilot can find you in under 27 seconds in the best case scenario. If when you travel through the gate you catch a glimpse of someone chasing you, warp to your random safe check your scanner. Be on the lookout for any probes in space, or Covert Ops ships, as this may well be a give away that they are trying to probe for you. If this is the case the best strategy is to start bouncing safes. It is important to remember that a trained probe pilot can find you in under 27 seconds in the best case scenario.
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 This is generally done in small gangs when combat is imminent. It spreads you out a bit so bombs have a harder time hitting multiple people, it gets you moving so if required to scatter you should already be at least moving when choosing a celestial in front of you -- and on gates at 15 km (larger for regional gates) you may have the luck of running close to someone holding cloak who just jumped in. This is generally done in small gangs when combat is imminent. It spreads you out a bit so bombs have a harder time hitting multiple people, it gets you moving so if required to scatter you should already be at least moving when choosing a celestial in front of you -- and on gates at 15 km (larger for regional gates) you may have the luck of running close to someone holding cloak who just jumped in.
  
-== Terms Explained == +==== Terms Explained ​==== 
-;Docking Ring +**Docking Ring** 
-:The area around a station at which the range away appears to be 0km, thereby allowing you to dock. Just as a warning the size of this area can vary in size depending on the model of station which you are orbiting. ​+<wrap indent>The area around a station at which the range away appears to be 0km, thereby allowing you to dock. Just as a warning the size of this area can vary in size depending on the model of station which you are orbiting. ​</​wrap> ​
  
-;Grid +**Grid** 
-:The size of the viewable area which your ship is currently viewable on, it will vary in size depending on the number of people in a given system. ​ Grid size can be expanded or shrunk using a closely guarded technique known as 'grid fu'.+<wrap indent>The size of the viewable area which your ship is currently viewable on, it will vary in size depending on the number of people in a given system. ​ Grid size can be expanded or shrunk using a closely guarded technique known as 'grid fu'.</​wrap> ​
  
 ==== Safe Spot Bookmark Naming Ideas ==== ==== Safe Spot Bookmark Naming Ideas ====
 Here are a number of abbreviations that you might like to use as naming conventions when making your own safe spots: Here are a number of abbreviations that you might like to use as naming conventions when making your own safe spots:
  
-;RS +**RS** 
-:Random Safe spot, to be used if you need a bailout point. ​+<wrap indent>Random Safe spot, to be used if you need a bailout point. ​</​wrap> ​
  
-;GS +**GS** 
-:Gate Safe Spot, to be used to check if a gate is safe to warp to. +<wrap indent>Gate Safe Spot, to be used to check if a gate is safe to warp to. </​wrap> ​
  
-;IUS +**IUS** 
-:Insta-Undock Safe Spot, this is an outbound safe to make sure you don't get blown away undocking. ​+<wrap indent>Insta-Undock Safe Spot, this is an outbound safe to make sure you don't get blown away undocking. ​</​wrap> ​
  
-;StS +**StS** 
-:Station Safe Spot, this is an inbound check to see if you can dock. +<wrap indent>Station Safe Spot, this is an inbound check to see if you can dock. </​wrap> ​
  
  
training/guides/safespots.1455208935.txt.gz · Last modified: 2016/02/11 16:42 by Jaelre