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training:guides:playing_the_market [2017/02/16 02:17]
conscript
training:guides:playing_the_market [2022/07/14 07:32] (current)
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-====Playing The Market====+======Playing The Market======
  
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 =====Types Of Marketing===== =====Types Of Marketing=====
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 ===The Quickbar and You=== ===The Quickbar and You===
-This is a tool valuable for preserving your fucking sanity. ​I probably should have said this earlier, but margin ​trading can be a soul-rending activity. The quickbar is a valuable tool to speed things along, however. Add all of your items to it, and then bring up your walletand go to your orders tab. Viola; you have your wallet with all your orders as well as a list of only the items you care about trading, side by side.With this setup, you can fairly ​rapidly move through your list of goods and adjust ​your orders. ​I also recommend formatting ​your hanger as a list and alphabetizing ​it. This makes finding and selling your finished orders ​that much easier.+This is a tool valuable for preserving your fucking sanity. ​Margin ​trading can be a soul-rending activity. The quickbar is a valuable tool to speed things along. Add all of your items to it, then bring up your wallet and go to your orders tab. Viola; you have your wallet with all your orders as well as a list of only the trade items, side by side. With this setup, you can rapidly move through your list of goods and adjust orders. ​Format ​your hanger as a list and alphabetize ​it. This makes finding and selling your finished orders easier.
 {{:​training:​marketlayout.png?​300|layout for trader}} {{:​training:​marketlayout.png?​300|layout for trader}}
  
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 =====Guerrilla Marketing===== =====Guerrilla Marketing=====
-Guerrilla marketing is an unconventional system of promotions that relies on time, energy and imagination rather than a big marketing budget. This section is going to cover being a tremendous ​faggot ​vis a vis money, not just marketing.+Guerrilla marketing is an unconventional system of promotions that relies on time, energy and imagination rather than a big marketing budget. This section is going to cover being a tremendous ​moron vis a vis money, not just marketing.
   ***Steal Ideas:** When you hear a really good idea for making money being discussed on teamspeak or in the gs_isk jabber channel, ask politely appreciative questions about the details of their operation. Tease out the details. Most EVE players love bragging about how much money they make, and how they make it. As soon as you have a good idea of how their operation works, either put it into action yourself and undercut them, or file it away in your brain for later. Even if the idea itself is impractical for your purposes, it may inspire you later on.   ***Steal Ideas:** When you hear a really good idea for making money being discussed on teamspeak or in the gs_isk jabber channel, ask politely appreciative questions about the details of their operation. Tease out the details. Most EVE players love bragging about how much money they make, and how they make it. As soon as you have a good idea of how their operation works, either put it into action yourself and undercut them, or file it away in your brain for later. Even if the idea itself is impractical for your purposes, it may inspire you later on.
   ***Shamelessly Self-Promote:​** Don't post in WTB/WTS threads that you're selling such and such obscure product. Rather, post a thread about said product asking about and extolling its virtues. Get people interested in what you're selling and they'​ll buy it off the market and in WTB/WTS. Had I been doing so as a guerrilla marketing technique, I would have stocked the market on the front lines with a couple dozen Tacklemallers ahead of time, and perhaps started an WTB/WTS thread about selling the complete packages. ​   ***Shamelessly Self-Promote:​** Don't post in WTB/WTS threads that you're selling such and such obscure product. Rather, post a thread about said product asking about and extolling its virtues. Get people interested in what you're selling and they'​ll buy it off the market and in WTB/WTS. Had I been doing so as a guerrilla marketing technique, I would have stocked the market on the front lines with a couple dozen Tacklemallers ahead of time, and perhaps started an WTB/WTS thread about selling the complete packages. ​
   ***Provoke Market Stampedes:​** This has been used to great effect with timecards and moon minerals before, but can apply to other things equally well. In effect, instead of waiting for a profitable market trend to occur, you invest in a product and then spread rumor amongst your social network, the forums, and eve-o that it will rapidly increase in price. Assuming your "hot tips" seem credible and your network is expansive enough, people investing in what you are will provoke the price change that you predicted would occur. Congrats, you're psychic.   ***Provoke Market Stampedes:​** This has been used to great effect with timecards and moon minerals before, but can apply to other things equally well. In effect, instead of waiting for a profitable market trend to occur, you invest in a product and then spread rumor amongst your social network, the forums, and eve-o that it will rapidly increase in price. Assuming your "hot tips" seem credible and your network is expansive enough, people investing in what you are will provoke the price change that you predicted would occur. Congrats, you're psychic.
-  ***Scare People Away:​** ​This is some real faggot shit. Scare away the competition by implying that what you're doing is unprofitable,​ difficult, time-consuming,​ and frustrating. This has been done by greedy ​jews in Goonfleet since Syndicate about moon mining, exploring, invention, rig manufacturing,​ implant importation,​ and even ratting. Pretty much anything that makes money will have people trying to dissuade others from trying it out. New game mechanics are especially vulnerable to this tactic, because good information may not be readily available about said new feature. For example, when rigs were first introduced they seemed over-expensive and nearly impossible to acquire sufficient quantities of, and people like Deadtear would talk about how impossible it was to break into the market and compete with his 300% markup rigs, even though it was the easiest thing in the world to break his monopoly once people actually got over the bullshit and tried it. For some reason this strikes me as exceptionally ​gay, probably because you are not only lying to other blues, but also scaring them away from profitable opportunities that could support multiple people.+  ***Scare People Away:** Scare away the competition by implying that what you're doing is unprofitable,​ difficult, time-consuming,​ and frustrating. This has been done by greedy ​players ​in Goonfleet since Syndicate about moon mining, exploring, invention, rig manufacturing,​ implant importation,​ and even ratting. Pretty much anything that makes money will have people trying to dissuade others from trying it out. New game mechanics are especially vulnerable to this tactic, because good information may not be readily available about said new feature. For example, when rigs were first introduced they seemed over-expensive and nearly impossible to acquire sufficient quantities of, and people like Deadtear would talk about how impossible it was to break into the market and compete with his 300% markup rigs, even though it was the easiest thing in the world to break his monopoly once people actually got over the bullshit and tried it. For some reason this strikes me as exceptionally ​stupid, probably because you are not only lying to other blues, but also scaring them away from profitable opportunities that could support multiple people.
   ***Wreck Markets:** Done with a particular market? Fuck over the competition that you've been bitterly competing with by writing a [TELL] thread in PVP about how absurdly profitable whatever you were doing was, with how-to guides and profit formulas. Laugh as you move onto the next thing and your competition is stuck aboard a sinking ship swarming with stupid, greedy TESTies looking to make a quick buck. This happens with scamming every few months, and sort of happened with t2 module production. I'm not sure how it's profitable, but it feels patriotic to the swarm to do this whenever I get bored with a project.   ***Wreck Markets:** Done with a particular market? Fuck over the competition that you've been bitterly competing with by writing a [TELL] thread in PVP about how absurdly profitable whatever you were doing was, with how-to guides and profit formulas. Laugh as you move onto the next thing and your competition is stuck aboard a sinking ship swarming with stupid, greedy TESTies looking to make a quick buck. This happens with scamming every few months, and sort of happened with t2 module production. I'm not sure how it's profitable, but it feels patriotic to the swarm to do this whenever I get bored with a project.
   ***Relisting and False Competition:​** When you notice that there are very few sell orders that have all too reasonable prices, check if those orders'​ expiration date is coming up. This will indicate whether the sell order is older or newer. If it's older, you're golden, because you can buy that shit out and relist it. When you do this, divide your product between several over-priced sell orders with .01 price differences to make it seem like there are already several people competing over that product. This will scare off market opportunists that might compete by manufacturing or importing that product.   ***Relisting and False Competition:​** When you notice that there are very few sell orders that have all too reasonable prices, check if those orders'​ expiration date is coming up. This will indicate whether the sell order is older or newer. If it's older, you're golden, because you can buy that shit out and relist it. When you do this, divide your product between several over-priced sell orders with .01 price differences to make it seem like there are already several people competing over that product. This will scare off market opportunists that might compete by manufacturing or importing that product.
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 ====A Note About Trade Skills==== ====A Note About Trade Skills====
 Note that the Accounting and Broker Relations save you money when setting up market orders, while Marketing and Procurement allow you to set up sell and buy orders in stations that you aren't docked in --even if they are several jumps away, even if they are in an enemy station, though they must be in the same region is you. Contracting is useful when making deals from far-away regions, since you can always set up contracts in a station that you have shit in, no matter how far away it is. Note that the Accounting and Broker Relations save you money when setting up market orders, while Marketing and Procurement allow you to set up sell and buy orders in stations that you aren't docked in --even if they are several jumps away, even if they are in an enemy station, though they must be in the same region is you. Contracting is useful when making deals from far-away regions, since you can always set up contracts in a station that you have shit in, no matter how far away it is.
 +
 +----
 +
 +=====Arbitrage Relisting=====
 +<WRAP center round alert 60%>
 +Do **NOT** Arbitrage Relist in TEST/Allied Sov, this is bluefucking and has diplomatic repercussions
 +
 +For non-arbitrage relisting rules see: https://​wiki.pleaseignore.com/​diplo:​marketguide
 +</​WRAP>​
 +
 +=====Overview=====
 +Arbitrage Relisting is a form of economic disturbance that involves buying up all of item X on the market in a local area and relisting it again for a much higher price. ​ This kind of economic warfare can be extremely effective if the local market in your target area is not well seeded or if it is confined to just one station.
 +
 +
 +=====Necessary Skills=====
 +The trade skills are useful in this, in particular:
 +
 +  *Trade - Increases the number of sell orders
 +  *Marketing - Affects the range that you may place sell orders
 +  *Procurement - Affects the range that you place buy orders
 +  *Daytrading - Allows for remote modification of buy and sell orders
 +  *Visibility - Increases the range your remote buy orders are effective to from their origin station
 +
 +===== What To Relist =====
 +Items that are critical, frequently sold, and cheap; any equipment that players cannot avoid buying but that you can monopolize are the best candidates. Buying out only a few low-end orders is a waste of time and resources, as are modules that players can live without. ​ Good candidates are modules common to their fleet composition,​ drones, or anything that can be used to rat with.
 +
 +Avoid re-listing T1 ship hulls unless the station they'​re in doesn'​t offer ship production slots. Even then, watch the market carefully. These guys are expensive and insurable which minimize their losses while tying up large amounts of your money.
 +
 +  *Check their killboard to get a feel for their standard ships and fittings. Solo gankers can be harder to predict, so if their killboard offers listings by battle, check those out.
 +
 +=== Where Should I Relist? ===
 +Basically, any place that lots of players congregate.
 +  *Station systems that act as trade hubs.
 +  *Fleet meetup systems or war-fronts
 +  *High traffic systems.
 +  *Ratting systems
 +  *Goonspace
 +
 +===== How do I relist? =====
 +Find a item suitable for relisting. Look at the market information to figure out if you can buy all the items in the station. If you're looking at a million bane torps its probably not worth it. You want to clear the market so they have to travel 15-20 jumps to get the best prices. Make absolutely sure you can buy all the items in the area. Once all the items are bought, just open your assets window and sell them for a higher price. Set something a little higher at first.
 +
 +===== Relisting warp core stabs =====
 +In hostile markets, Warp Core Stabilizers present particularly handy re-listing opportunity. Anyone who needs them probably intend to load them onto a ship stocked with other items or have some interest in not getting ganked. By re-listing these modules, you make targets pay more to get away from us. By checking the Transactions tab in your wallet, you also learn about when they purchased the stabilizers and how many. Stabilizers tend to get purchased only on an as-needed basis. The information you gather therefore allows you to relay to black ops who is likely planning to evacuate assets and how many stabilizers they'​re likely to be fitting, in turn enabling Black-ops to have an appropriate number of warp scramblers available.
  
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training/guides/playing_the_market.1487211420.txt.gz · Last modified: 2017/02/16 02:17 by conscript