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training:guides:fleet_operations [2017/02/26 18:32] conscript [Who's who in fleet] |
training:guides:fleet_operations [2019/01/13 20:07] (current) Fof |
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* This is the guy in charge. Occasionally, for larger fleets, there may be more than one commander. Generally, anyone in the "command" channel in mumble (the channel named Command #, where # is the fleet channel you are in), is part of the fleet command team, and should be listened to. It should be noted, that this has little connection to the "fleet command" position on the in-game fleet window. | * This is the guy in charge. Occasionally, for larger fleets, there may be more than one commander. Generally, anyone in the "command" channel in mumble (the channel named Command #, where # is the fleet channel you are in), is part of the fleet command team, and should be listened to. It should be noted, that this has little connection to the "fleet command" position on the in-game fleet window. | ||
* [[training:pvp_ship_roles:recon:start|Scout]] | * [[training:pvp_ship_roles:recon:start|Scout]] | ||
- | * Scouts fly either ahead or behind the fleet to see what is going on before the main force jumps in, and to make sure no enemies are sneaking up from behind the fleet. Scouts are generally in either fast or cloaked ships, such as covops, stealth bombers, or in a pinch, cheap frigates or interceptors. Check out the [[training:recon:start|Scouting]] guide for more info. | + | * Scouts fly either ahead or behind the fleet to see what is going on before the main force jumps in, and to make sure no enemies are sneaking up from behind the fleet. Scouts are generally in either fast or cloaked ships, such as covops, stealth bombers, or in a pinch, cheap frigates or interceptors. Check out the [[training:pvp_ship_roles:recon:start|Scouting]] guide for more info. |
- | * [[training:tackler:start|Tacklers]] | + | * [[training:pvp_ship_roles:tackler:start]] |
- | * If you are new, this is probably you. Tacklers are generally in frigates or cruisers, and their goal is to quickly get to the enemy when the FC says so and use a variety of different tools to keep the enemy from escaping. In nullsec space, interdictors and heavy interdictors are used in a similar role, as they can put up bubbles that stop any ship from within it to warp away. Check out the [[training:tackler:tackling_guide|tackling]] guide for more info. | + | * If you are new, this is probably you. Tacklers are generally in frigates or cruisers, and their goal is to quickly get to the enemy when the FC says so and use a variety of different tools to keep the enemy from escaping. In nullsec space, interdictors and heavy interdictors are used in a similar role, as they can put up bubbles that stop any ship from within it to warp away. Check out the [[training:pvp_ship_roles:tackler:tackling_guide|tackling]] guide for more info. |
- | * [[training:direct_damage:start|DPS]] | + | * [[training:pvp_ship_roles:direct_damage:start|DPS]] |
* These are the guys in the bigger ships, they put the hurt on. Their role is to damage the enemy as much as possible; DPS stands for "damage per second". They are generally in battlecruisers, heavy assault cruisers, and battleships. | * These are the guys in the bigger ships, they put the hurt on. Their role is to damage the enemy as much as possible; DPS stands for "damage per second". They are generally in battlecruisers, heavy assault cruisers, and battleships. | ||
- | * [[training:support:fleet_logistics|Logistics]] | + | * [[training:pvp_ship_roles:support:fleet_logistics|Logistics]] |
- | * The "Space Priests," these dudes are responsible for keeping you alive in a fight. They have substantial bonuses to remote repair range and amount, and as such are the only prayer you have when the enemy fleet decides you are primary. Learn where the Broadcast Shield/Armor key is and how to press it early, but only once. We will see you. Check out the [[training:support:fleet_logistics|Fleet Logistics]] guide for more info. | + | * The "Space Priests," these dudes are responsible for keeping you alive in a fight. They have substantial bonuses to remote repair range and amount, and as such are the only prayer you have when the enemy fleet decides you are primary. Learn where the Broadcast Shield/Armor key is and how to press it early, but only once. We will see you. Check out the [[training:pvp_ship_roles:support:fleet_logistics|Fleet Logistics]] guide for more info. |
* [[eve:pvp:electronic_warfare:ecm|ECM]] | * [[eve:pvp:electronic_warfare:ecm|ECM]] | ||
* ECM stands for Electronic Counter Measure, and they can ruin the enemies' day. They can make it so the enemy can't lock anything, and thus unable to shoot anything. In a fleet battle, they will be the first ones to get shot at (primaried) by the enemy. Check out the [[eve:pvp:electronic_warfare:start|Electronic Counter Measures]] guide for more info. | * ECM stands for Electronic Counter Measure, and they can ruin the enemies' day. They can make it so the enemy can't lock anything, and thus unable to shoot anything. In a fleet battle, they will be the first ones to get shot at (primaried) by the enemy. Check out the [[eve:pvp:electronic_warfare:start|Electronic Counter Measures]] guide for more info. | ||
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* Read the article on [[training:game_mechanics:lag|Lag]] and understand it. | * Read the article on [[training:game_mechanics:lag|Lag]] and understand it. | ||
* Make sure you follow the FC's directions, even more so than in small fleet operations. Try to understand their vision and make it a reality. In the military an essential part of orders is a section called the commander's intent which states what both your boss and his boss hope to achieve as an end goal. Knowing this can help make sense of what may otherwise seem to be bizarre instructions. Don't help perpetuate the perception that TEST Alliance is terrible by being terrible. | * Make sure you follow the FC's directions, even more so than in small fleet operations. Try to understand their vision and make it a reality. In the military an essential part of orders is a section called the commander's intent which states what both your boss and his boss hope to achieve as an end goal. Knowing this can help make sense of what may otherwise seem to be bizarre instructions. Don't help perpetuate the perception that TEST Alliance is terrible by being terrible. | ||
- | * If we are in a huge fleet chances are we are looking to fight another huge fleet. Most large alliances have [[eve:ships:frigates:covert_ops|Stealth Bomber]] wings and know how to use them (We have [[squads:predditors|one]] too!). Expect every time you're in a large fleet to run into many of them. | + | * If we are in a huge fleet chances are we are looking to fight another huge fleet. Most large alliances have [[eve:ships:frigates:covert_ops|Stealth Bomber]] wings and know how to use them (We have [[squads:predditors:start|one]] too!). Expect every time you're in a large fleet to run into many of them. |
* Micro Warp Drives (MWD) increase your ship's signature radius. If you fly frigates in fleet memorize the names of the four stealth bombers and if one of them appears on grid ensure your MWD is turned off. If it is turned on you will either end up in armour, structure, or your pod. Don't worry about trying to tackle them – any large fleet should have a number of insta-target hurricanes to deal with stealth bombers and you can't help anyone if you're dead before you even come across the main enemy fleet. | * Micro Warp Drives (MWD) increase your ship's signature radius. If you fly frigates in fleet memorize the names of the four stealth bombers and if one of them appears on grid ensure your MWD is turned off. If it is turned on you will either end up in armour, structure, or your pod. Don't worry about trying to tackle them – any large fleet should have a number of insta-target hurricanes to deal with stealth bombers and you can't help anyone if you're dead before you even come across the main enemy fleet. | ||
* If you have drones out and they bomb you, your drones will die. Unless you're going to be static at a gate for more than a couple minutes, or instructed by your FC, keep your drones in. | * If you have drones out and they bomb you, your drones will die. Unless you're going to be static at a gate for more than a couple minutes, or instructed by your FC, keep your drones in. |