User Tools

Site Tools


training:guides:fleet_operations

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
training:guides:fleet_operations [2017/04/29 01:05]
NTchrist Page moved from corps:dronv:sl1de:training:guides:fleet_operations to training:guides:fleet_operations
training:guides:fleet_operations [2018/12/05 18:45]
Kryzhius ↷ Links adapted because of a move operation
Line 7: Line 7:
  
 Before you even think about joining a fleet: Before you even think about joining a fleet:
-  * Make sure you have read the [[training:​new_member_guide|New Member Guide]] and have [[it:mumble|Mumble]] setup properly. When in doubt, ask in DeeDeeReddit+  * Make sure you have read the [[training:​new_member_guide|New Member Guide]] and have [[it:mumble_old|Mumble]] setup properly. When in doubt, ask in DeeDeeReddit
   * [[training:​operational_security|Operational Security]] (also known as OpSec) has essential information on how //not// to get your fleet blown up.   * [[training:​operational_security|Operational Security]] (also known as OpSec) has essential information on how //not// to get your fleet blown up.
   * [[training:​guides:​stayin_alive|Stayin'​ Alive]] is a good reference of tips and tricks.   * [[training:​guides:​stayin_alive|Stayin'​ Alive]] is a good reference of tips and tricks.
Line 81: Line 81:
  
 Fleets are important, they are a great break from the somewhat boring life of shooting at NPC pirates or mining asteroids. Unfortunately,​ they can also be confusing for a brand new player who wants to participate,​ but is worried that they might piss off the Fleet Commander (FC). Fear not! There are some simple things you can do to not suck in fleets: Fleets are important, they are a great break from the somewhat boring life of shooting at NPC pirates or mining asteroids. Unfortunately,​ they can also be confusing for a brand new player who wants to participate,​ but is worried that they might piss off the Fleet Commander (FC). Fear not! There are some simple things you can do to not suck in fleets:
-  * Get on [[it:mumble|Mumble]]. Even if you don't have a microphone you will still be able to hear the FC. If you are deaf or hard of hearing make sure that you inform the FC prior to departure so that someone can relay instructions to you through the fleet chat channel.+  * Get on [[it:mumble_old|Mumble]]. Even if you don't have a microphone you will still be able to hear the FC. If you are deaf or hard of hearing make sure that you inform the FC prior to departure so that someone can relay instructions to you through the fleet chat channel.
   * Always pay attention to the FC. Especially in large fleets your abilities to follow their directions is far more important than your skill as a pilot and PvPer.   * Always pay attention to the FC. Especially in large fleets your abilities to follow their directions is far more important than your skill as a pilot and PvPer.
   * Communications discipline is important. One of the advantages of being in TEST is we don't take the game too seriously, unlike Some Other Alliances. Feel free (unless told otherwise by the FC) to talk on Mumble and to post in the fleet channel. Just make sure when the fleet begins to approach the enemy you clear the comms so the FC can actually be heard. Likewise when moving through hostile systems keep it down so the scout can report back to the FC. Remember there are some people who might not be on voice so it wouldn'​t hurt to keep fleet chat fairly clear as well – spam in local or corp/​alliance. //This also only applies to TEST Alliance run operations. Some other members of The Clusterfuck Coalition take EVE and comms discipline very seriously.//​   * Communications discipline is important. One of the advantages of being in TEST is we don't take the game too seriously, unlike Some Other Alliances. Feel free (unless told otherwise by the FC) to talk on Mumble and to post in the fleet channel. Just make sure when the fleet begins to approach the enemy you clear the comms so the FC can actually be heard. Likewise when moving through hostile systems keep it down so the scout can report back to the FC. Remember there are some people who might not be on voice so it wouldn'​t hurt to keep fleet chat fairly clear as well – spam in local or corp/​alliance. //This also only applies to TEST Alliance run operations. Some other members of The Clusterfuck Coalition take EVE and comms discipline very seriously.//​
Line 99: Line 99:
   * Read the article on [[training:​game_mechanics:​lag|Lag]] and understand it.   * Read the article on [[training:​game_mechanics:​lag|Lag]] and understand it.
   * Make sure you follow the FC's directions, even more so than in small fleet operations. Try to understand their vision and make it a reality. In the military an essential part of orders is a section called the commander'​s intent which states what both your boss and his boss hope to achieve as an end goal. Knowing this can help make sense of what may otherwise seem to be bizarre instructions. Don't help perpetuate the perception that TEST Alliance is terrible by being terrible.   * Make sure you follow the FC's directions, even more so than in small fleet operations. Try to understand their vision and make it a reality. In the military an essential part of orders is a section called the commander'​s intent which states what both your boss and his boss hope to achieve as an end goal. Knowing this can help make sense of what may otherwise seem to be bizarre instructions. Don't help perpetuate the perception that TEST Alliance is terrible by being terrible.
-  * If we are in a huge fleet chances are we are looking to fight another huge fleet. Most large alliances have [[eve:​ships:​frigates:​covert_ops|Stealth Bomber]] wings and know how to use them (We have [[squads:​predditors|one]] too!). Expect every time you're in a large fleet to run into many of them.+  * If we are in a huge fleet chances are we are looking to fight another huge fleet. Most large alliances have [[eve:​ships:​frigates:​covert_ops|Stealth Bomber]] wings and know how to use them (We have [[squads:​predditors:start|one]] too!). Expect every time you're in a large fleet to run into many of them.
   * Micro Warp Drives (MWD) increase your ship's signature radius. If you fly frigates in fleet memorize the names of the four stealth bombers and if one of them appears on grid ensure your MWD is turned off. If it is turned on you will either end up in armour, structure, or your pod. Don't worry about trying to tackle them – any large fleet should have a number of insta-target hurricanes to deal with stealth bombers and you can't help anyone if you're dead before you even come across the main enemy fleet.   * Micro Warp Drives (MWD) increase your ship's signature radius. If you fly frigates in fleet memorize the names of the four stealth bombers and if one of them appears on grid ensure your MWD is turned off. If it is turned on you will either end up in armour, structure, or your pod. Don't worry about trying to tackle them – any large fleet should have a number of insta-target hurricanes to deal with stealth bombers and you can't help anyone if you're dead before you even come across the main enemy fleet.
   * If you have drones out and they bomb you, your drones will die. Unless you're going to be static at a gate for more than a couple minutes, or instructed by your FC, keep your drones in.   * If you have drones out and they bomb you, your drones will die. Unless you're going to be static at a gate for more than a couple minutes, or instructed by your FC, keep your drones in.
training/guides/fleet_operations.txt · Last modified: 2019/01/13 20:07 by Fof