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training:guides:avoiding_death [2022/04/26 21:41]
12321Yyh [Bubbles at 0]
training:guides:avoiding_death [2022/04/26 21:52] (current)
12321Yyh [Background]
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 You can imagine yourself, for the purposes of this guide, to be flying a reasonably fitted ship through Hisec, Lowsec, and Nullsec. Your only goal is to get from point A to point B in a safe and quick manner. You can imagine yourself, for the purposes of this guide, to be flying a reasonably fitted ship through Hisec, Lowsec, and Nullsec. Your only goal is to get from point A to point B in a safe and quick manner.
 +
 +Generally, this means you will align to your destination gate, warp off, land at 0, jump through the gate, be deposited 13KM's off the gate on the other side, before repeating the process and aligning to your next destination gate. The problem with traveling based on the above sequence of events is that you are vulnerable at multiple stages throughout.
  
 Here are all the ways your enemy can catch and kill you. Here are all the ways your enemy can catch and kill you.
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 After reading everything above, you're probably thinking "Well, what if I was in a cloaky ship? That means I'm safe right? How could a determined opponent still catch and kill me?" After reading everything above, you're probably thinking "Well, what if I was in a cloaky ship? That means I'm safe right? How could a determined opponent still catch and kill me?"
  
-Let's go over that now +Let's go over that now. 
-==== Still persistent threats ​==== +==== Warp Disruption Bubbles ​==== 
- +Even if you successfully ​bring up your cloak, a warp bubble will prevent you from warping offBut, you may be thinking, so what? Im safe, they can'​t ​see meI'll just slowboat out of the bubble ​and carry on my way. Unfortunately...
-==== Instalock ==== +
-You cannot ​bring up your cloak when being targetedIf you don'​t ​start your cloak swiftlywith minimal delay between losing your gate cloak, you will not be able to cloak at all and can be run down by tackle.+
  
 ==== 2KM Decloaking ==== ==== 2KM Decloaking ====
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 === Containers and other space debris === === Containers and other space debris ===
  
-==== Mobile Observatory ​====+==== Instalock ​==== 
 +But all of that first assumes that you were able cloak in the first place. You cannot bring up your cloak while you're being locked onto. If you don't start your cloak swiftly, with minimal delay between losing your gate cloak, you will not be able to cloak at all and can be run down by tackle.
  
 +
 +
 +==== Mobile Observatory ====
 +Maybe you're caught now in the system. All exit gates are heavily camped, so you decide to bide your time and wait. Cloaked at a random bookmark in space, you feel safe. But you shouldn'​t,​ at least not entirely. Mobile Observatories are deployable items that release a pulse across the entire system every 10 minutes. There is a chance that this pulse decloaks you completely, making you vulnerable to combat probe scanners, and thus being caught and killed. However, Mobile Observatories are not a death sentence. You can warp between bookmarks or other celestial objects while you wait to reengage your cloak in order to avoid the people scanning you down. You just need to not AFK until you make your escape.
 ===== Avoiding Death in Alliance Space ===== ===== Avoiding Death in Alliance Space =====
 In addition to the mechanics and tactics above, living in nullsec poses it's own challenges. ​ In addition to the mechanics and tactics above, living in nullsec poses it's own challenges. ​
  
 ==== Wormholes ==== ==== Wormholes ====
training/guides/avoiding_death.1651009302.txt.gz · Last modified: 2022/04/26 21:41 by 12321Yyh