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training:guides:abyssal_deadspace [2021/08/22 07:13]
12321Yyh [Running the Abyss (T0, Electric)]
training:guides:abyssal_deadspace [2021/08/29 17:36] (current)
12321Yyh [Overview]
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 ===== Overview ===== ===== Overview =====
-If you're here, you're here because ​your desperate for more money and want to find ways to make ISK fast. I personally got into Abyssal because mining was boring, nulsec ratting is hard without any space (this was written as TEST is moving postwar), running High Sec anomalies is frustrating when you don't get escalations,​ exploration is also frustrating when you can't hack wormhole-space cans and also don't find any sites you can actually do after hours of scanning down signatures.+If you're here, you're here because ​you'​re ​desperate for more money and want to find ways to make ISK fast. I personally got into Abyssal because mining was boring, nulsec ratting is hard without any space (this was written as TEST is moving postwar), running High Sec anomalies is frustrating when you don't get escalations,​ exploration is also frustrating when you can't hack wormhole-space cans because your skills are bad and you have T1 analyzers ​and also don't find any sites you can actually do after hours of scanning down signatures ​(Sleeper data and relic sites are such a tease).
  
 Well what if I told you that there was a way to make a consistent amount of ISK with little upfront costs, and you can do this in relative safety without being beholden to RNG spawning the correct anomalies or escalations for you to run? Well what if I told you that there was a way to make a consistent amount of ISK with little upfront costs, and you can do this in relative safety without being beholden to RNG spawning the correct anomalies or escalations for you to run?
  
-That is, in my opinion, ​what Abyssal Deadspace ​represents+Thats what you get from Abyssal Deadspace.
  
  
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   * Relatively low starting costs, although moving up tiers is pretty jarring when you have to buy new platforms to handle more incoming damage and deal more damage.   * Relatively low starting costs, although moving up tiers is pretty jarring when you have to buy new platforms to handle more incoming damage and deal more damage.
   * Flexibility. The range of difficulty from T0 to T6 means players can find a comfortable level of difficulty to run for themselves. The different weather types and environmental buffs also means flexibility in the ship fits you can bring. ​   * Flexibility. The range of difficulty from T0 to T6 means players can find a comfortable level of difficulty to run for themselves. The different weather types and environmental buffs also means flexibility in the ship fits you can bring. ​
 +  * The loot volume is small. I can fit 107,000,000 ISK of loot in a fast aligning and warping travelceptor with 96 m2 of cargo capacity. This means safer transport options to sell off your hard earned stuff in either highsec or nullsec. ​
  
 However, there are cons as well, namely: ​ However, there are cons as well, namely: ​
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 **Step 3** **Step 3**
  
-Turn on your AB, turn on your armor repairer. __Approach__ the //​Triglavian ​BioCache// and shoot the rats when they get within range. Swap ammo types based on the rat's engagement range. If you don't know what their engagement range is, don't worry you'll find out soon. +Turn on your AB, turn on your armor repairer. __Approach__ the //​Triglavian ​Biocombinative Cache// and shoot the rats when they get within range. Swap ammo types based on the rat's engagement range. If you don't know what their engagement range is, don't worry you'll find out soon. 
  
 **Step 4** **Step 4**
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 A second optimization you can make is changing the filament you use. T0 Electrical filaments are quite expensive compared to other T0 filament types. If you are comfortable,​ you can try running a cheaper filament, I'd recommend Firestorm or Gamma, to keep your filament costs low and increase your profit margin. However, your cap will not be stable, and will run out very quickly if you run both the MWD and rep at the same time. You can still run these non-electric filaments, you just need to be more active with managing your capacitor and modules. I can personally attest that it is very possible, comfortable even, running T0 Firestorm and even Gamma filaments with the MWD Coercer fit. The key is to cycle your MWD and Armor repairer when you need them only.  A second optimization you can make is changing the filament you use. T0 Electrical filaments are quite expensive compared to other T0 filament types. If you are comfortable,​ you can try running a cheaper filament, I'd recommend Firestorm or Gamma, to keep your filament costs low and increase your profit margin. However, your cap will not be stable, and will run out very quickly if you run both the MWD and rep at the same time. You can still run these non-electric filaments, you just need to be more active with managing your capacitor and modules. I can personally attest that it is very possible, comfortable even, running T0 Firestorm and even Gamma filaments with the MWD Coercer fit. The key is to cycle your MWD and Armor repairer when you need them only. 
 ==== Frigate instead of Destroyer ====  ==== Frigate instead of Destroyer ==== 
-Finally, a third optimization that can be made is swapping from a destroyer to a frigate class ship. The enemies are few enough that frigate level DPS is still enough to clear everything in a time similar to that of a destroyer. Again, your limiting factor in a Coercer is mainly speed. Frigates move faster, but also have 50% more loot than destroyer runs.+Finally, a third optimization that can be made is swapping from a destroyer to a frigate class ship. The enemies are few enough that frigate level DPS is still enough to clear everything in a time similar to that of a destroyer. Again, your limiting factor in a Coercer is mainly speed. Frigates move faster ​and also have more loot than destroyer runs as you use 3 filaments to enter instead of 2.
  
 === Abyss T0 Electrical Frigate === === Abyss T0 Electrical Frigate ===
training/guides/abyssal_deadspace.1629616428.txt.gz · Last modified: 2021/08/22 07:13 by 12321Yyh