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training:guides:abyssal_deadspace [2021/08/22 04:33]
12321Yyh [Improvements and Optimization]
training:guides:abyssal_deadspace [2021/08/29 17:36] (current)
12321Yyh [Overview]
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 ===== Overview ===== ===== Overview =====
-If you're here, you're here because ​your desperate for more money and want to find ways to make ISK fast. I personally got into Abyssal because mining was boring, nulsec ratting is hard without any space (this was written as TEST is moving postwar), running High Sec anomalies is frustrating when you don't get escalations,​ exploration is also frustrating when you can't hack wormhole-space cans and also don't find any sites you can actually do after hours of scanning down signatures.+If you're here, you're here because ​you'​re ​desperate for more money and want to find ways to make ISK fast. I personally got into Abyssal because mining was boring, nulsec ratting is hard without any space (this was written as TEST is moving postwar), running High Sec anomalies is frustrating when you don't get escalations,​ exploration is also frustrating when you can't hack wormhole-space cans because your skills are bad and you have T1 analyzers ​and also don't find any sites you can actually do after hours of scanning down signatures ​(Sleeper data and relic sites are such a tease).
  
 Well what if I told you that there was a way to make a consistent amount of ISK with little upfront costs, and you can do this in relative safety without being beholden to RNG spawning the correct anomalies or escalations for you to run? Well what if I told you that there was a way to make a consistent amount of ISK with little upfront costs, and you can do this in relative safety without being beholden to RNG spawning the correct anomalies or escalations for you to run?
  
-That is, in my opinion, ​what Abyssal Deadspace ​represents+Thats what you get from Abyssal Deadspace.
  
  
 ===== Basic Background ===== ===== Basic Background =====
 Abyssal Deadspace is PvE content where you use an item (called a filament) to open a portal into a pocket of space. You have 20 minutes to go through 3 pockets in the Abyss, with gates separating each one. In each pocket, you will find rats to kill and objects to shoot and loot. The rats themselves do not leave wrecks and cannot be looted, you just need to kill them so the gate to the next pocket opens. Each Abyssal space has it's own set of environmental buffs and debuffs which affects how your ship performs. That's the main gist of it, if you want some more reading on exactly what the environmental effects are, or other basic info on what Abyssal space is, go to [[https://​wiki.eveuniversity.org/​Abyssal_Deadspace|Eve Uni's wiki page]]. This page will focus on being practical and actually making you ISK rather than lecturing you in all things Abyssal. Abyssal Deadspace is PvE content where you use an item (called a filament) to open a portal into a pocket of space. You have 20 minutes to go through 3 pockets in the Abyss, with gates separating each one. In each pocket, you will find rats to kill and objects to shoot and loot. The rats themselves do not leave wrecks and cannot be looted, you just need to kill them so the gate to the next pocket opens. Each Abyssal space has it's own set of environmental buffs and debuffs which affects how your ship performs. That's the main gist of it, if you want some more reading on exactly what the environmental effects are, or other basic info on what Abyssal space is, go to [[https://​wiki.eveuniversity.org/​Abyssal_Deadspace|Eve Uni's wiki page]]. This page will focus on being practical and actually making you ISK rather than lecturing you in all things Abyssal.
 +
 +Note that running in smaller hulls costs more filament. Entering Abyssal space in a cruiser will cost you 1 filament. Entering with a destroyer will cost you 2 filaments. Entering with frigates costs 3. However, despite this, **__the rewards also scale with the number of filaments used__**. So a solo frigate run will have 3x the loot as a solo cruiser.
  
 Very quickly, the benefits of Abyssals are: Very quickly, the benefits of Abyssals are:
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   * High ISK/hour gains, **even in highsec**   * High ISK/hour gains, **even in highsec**
   * Relatively low starting costs, although moving up tiers is pretty jarring when you have to buy new platforms to handle more incoming damage and deal more damage.   * Relatively low starting costs, although moving up tiers is pretty jarring when you have to buy new platforms to handle more incoming damage and deal more damage.
 +  * Flexibility. The range of difficulty from T0 to T6 means players can find a comfortable level of difficulty to run for themselves. The different weather types and environmental buffs also means flexibility in the ship fits you can bring.  
 +  * The loot volume is small. I can fit 107,000,000 ISK of loot in a fast aligning and warping travelceptor with 96 m2 of cargo capacity. This means safer transport options to sell off your hard earned stuff in either highsec or nullsec. ​
  
 However, there are cons as well, namely: ​ However, there are cons as well, namely: ​
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 ===== How to start ===== ===== How to start =====
-Obviously no one wants to enter Abyssal space in a ship if they don't know the ship is up to the task. This fit is nice safe for a new player to get started in Abyss with. You will be running T0 Electrical Filaments which provide a large boost to your capacitor regeneration rate, so don't worry about capacitor stability. ​This fit should be usable by alpha clones and new players.+Obviously no one wants to enter Abyssal space in a ship if they don't know the ship is up to the task. This fit is nice and safe for a new player to get started in Abyss with. You will be running ​**T0 Electrical Filaments** which provide a large boost to your capacitor regeneration rate, so don't worry about capacitor stability. ​__This ​fit should be usable by alpha clones and relatively ​new players__.
 ==== The Fit ==== ==== The Fit ====
 <​code>​ <​code>​
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 Fit credit to: Aceface Fit credit to: Aceface
 ==== Running the Abyss (T0, Electric)==== ==== Running the Abyss (T0, Electric)====
-First of all, don't worry. This fit and the filament you'll be running are dirt simple. You can literally run all modules at the same time and be cap stable as you'll be running in an Electrical filament. In T0 filaments generally, not just electrical, there are at most 3-4 rats that you fight simultaneously, and they don't do that much damage either.+First of all, don't worry. This fit and the filament you'll be running are dirt simple. You can literally run all modules at the same time and be cap stable as you'll be running in an Electrical filament ​which provides bonuses to cap regeneration. In T0 filaments generally, not just electrical, there are at most 3-4 rats that you fight simultaneously ​in a pocket. They don't do that much damage either ​so there'​s very little to worry about.
  
 **Step 0** **Step 0**
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-Go to a place where you want to open the portal. It can be at a safe, or 1000km away from an allied structure. Nulsec, Highsec, ​anywhere ​security status system works. I would recommend a Highsec system a few jumps away from a large trade hub with as few people in local as possible. Or in TEST space, as close to a standing fleet or structure as possible. Right click the filament and select "Use Tranquil Electric Filament"​.+Go to a place where you want to open the portal. It can be at a safe, or 1000km away from an allied structure. Nulsec, Highsec, ​any security status system works. I would recommend a Highsec system a few jumps away from a large trade hub with as few people in local as possible. Beware of war decced enemies. Or in TEST space, as close to a standing fleet or allied ​structure as possible. Right click the filament and select "Use Tranquil Electric Filament"​.
  
 Read the message box that pops up, then click the drop down box and select "2 Destroyers"​ Read the message box that pops up, then click the drop down box and select "2 Destroyers"​
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 **Step 3** **Step 3**
  
-Turn on your AB, turn on your armor repairer. __Approach__ the //​Triglavian ​BioCache// and shoot the rats when they get within range. Swap ammo types based on the rat's engagement range. If you don't know what their engagement range is, don't worry you'll find out soon. +Turn on your AB, turn on your armor repairer. __Approach__ the //​Triglavian ​Biocombinative Cache// and shoot the rats when they get within range. Swap ammo types based on the rat's engagement range. If you don't know what their engagement range is, don't worry you'll find out soon. 
  
 **Step 4** **Step 4**
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 ===== Improvements and Optimization ===== ===== Improvements and Optimization =====
-After running T0 Electricals a few times with the fit, you'll probably notice that you're spending a lot of time traveling from the entry point to the biocache, then to the outgate. Most pockets only have 1 or 2 rats, and they die pretty quickly. This means that a lot of the time you're spending is just moving from point A to B, purely ​because your ship is too slow. So, the first improvement you can make comes in the form of an MWD instead of an AB. This puts additional strain on your capacitor, but in an electrical filament you should still be cap stable even with the MWD **OR** armor rep on at all times.+==== MWD instead of AB ==== 
 +After running T0 Electricals a few times, you'll probably notice that you're spending a lot of time traveling from the entry point to the biocache, then to the outgate. Most pockets only have 1 or 2 rats, and they die pretty quickly. This means that a lot of the time you're spending is just moving from point A to B because your ship's top speed even with an AB is too slow. The first optimization is replacing ​the AB with an MWD. This puts additional strain on your capacitor, but in an electrical filament you should still be cap stable even with the MWD **OR** armor rep on at all times. Personally, I was able to cut my run time from 5 mins to 4 mins, saving 20% more time.
  
-For the lazy (only change is AB >>>​ MWD, there is little point adding DPS as your limiting factor is likely travel time not DPS):+For the lazy (only change is AB >>>​ MWD, there is little point adding DPS in the form of heatsinks or guns as your limiting factor is likely travel time not DPS):
  
 === Coercer Abyss T0 Electrical MWD Fit === === Coercer Abyss T0 Electrical MWD Fit ===
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 </​code>​ </​code>​
  
-A second optimization you can make is changing the filament you use. T0 Electrical filaments are quite expensive. If you are comfortable,​ you can try running a cheaper filament, I'd recommend Firestorm or Gamma, to keep your filament costs low and increase profits. However, your cap will now not be stable at all, and will likely run out very quickly. You can still run these non-electric filaments, you just need to be more active with managing your capacitor and modules. I can personally attest that it is very possible, comfortable even, running T0 Firestorm and even Gamma filaments with the MWD Coercer fit.+==== Cheaper Filament ====
  
-Finally, a third optimization that can be made is swapping from a destroyer to a frigate class ship.+A second optimization you can make is changing the filament you use. T0 Electrical filaments are quite expensive compared to other T0 filament types. If you are comfortable,​ you can try running a cheaper filament, I'd recommend Firestorm or Gamma, to keep your filament costs low and increase your profit margin. However, your cap will not be stable, and will run out very quickly if you run both the MWD and rep at the same time. You can still run these non-electric filaments, you just need to be more active with managing your capacitor and modules. I can personally attest that it is very possible, comfortable even, running T0 Firestorm and even Gamma filaments with the MWD Coercer fit. The key is to cycle your MWD and Armor repairer when you need them only.  
 +==== Frigate instead of Destroyer ====  
 +Finally, a third optimization that can be made is swapping from a destroyer to a frigate class ship. The enemies are few enough that frigate level DPS is still enough to clear everything in a time similar to that of a destroyer. Again, your limiting factor in a Coercer is mainly speed. Frigates move faster and also have more loot than destroyer runs as you use 3 filaments to enter instead of 2.
  
 === Abyss T0 Electrical Frigate === === Abyss T0 Electrical Frigate ===
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 Phased Plasma S x7740 Phased Plasma S x7740
 </​code>​ </​code>​
 +Fit credit to: Uriel
 +
  
-That being said, are you greedy for more ISK? Do you want to invest ​more time and effort into Abyss as an ISK making venture? Would you like to know more?+With these few optimizations,​ you should be making some decent ISK per hour and will be running into the limit of what can be achieved in T0 Abyssals. ​That being said, are you greedy for even more ISK? Would you be interested in investing ​more time and effort into Abyss as an ISK making venture? Would you like to know more?
  
 [[:​training:​guides:​abyssal_deadspace_advanced|Come down the rabbit hole and read on]]. [[:​training:​guides:​abyssal_deadspace_advanced|Come down the rabbit hole and read on]].
training/guides/abyssal_deadspace.1629606828.txt.gz · Last modified: 2021/08/22 04:33 by 12321Yyh