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training:game_mechanics:time_dilation [2017/02/15 05:25]
conscript [Time Dilation Math]
training:game_mechanics:time_dilation [2019/04/14 15:37] (current)
GeneralCamo
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 However, capital ships can jump from beyond 5 jumps away, and might be able to stage in a system unaffected by TIDI. A [[training:​game_mechanics:​cynosural_field|Cynosural Field]] lit in a system with 90% TIDI will last for about an hour and a half. Those capitals have an hour or so to stage and jump in during a TIDI battle. This has happened before and does need to be considered. Your enemies, or allies, will have time to stage to help or hurt you. However, capital ships can jump from beyond 5 jumps away, and might be able to stage in a system unaffected by TIDI. A [[training:​game_mechanics:​cynosural_field|Cynosural Field]] lit in a system with 90% TIDI will last for about an hour and a half. Those capitals have an hour or so to stage and jump in during a TIDI battle. This has happened before and does need to be considered. Your enemies, or allies, will have time to stage to help or hurt you.
  
-[[military:​doctrines:​alpha|Alpha Fleet]] type engagements will be affected as well. Without passive targeters your enemies will have *quite* a bit of warning that they are being locked before they explode. This will give logistics time to react.+Alpha Fleet type engagements will be affected as well. Without passive targeters your enemies will have *quite* a bit of warning that they are being locked before they explode. This will give logistics time to react.
  
 ===== Items NOT affected by TIDI ===== ===== Items NOT affected by TIDI =====
   * Anchoring timers for warp disruption spheres.   * Anchoring timers for warp disruption spheres.
   * Skill training   * Skill training
 +  * Jump Fatigue Timer
  
training/game_mechanics/time_dilation.1487136318.txt.gz · Last modified: 2017/02/15 05:25 by conscript