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training:game_mechanics:targeting [2017/02/14 13:53]
conscript [Changing Signature Radius]
training:game_mechanics:targeting [2017/04/29 01:05] (current)
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:targeting to training:game_mechanics:targeting
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 ===== Targeting: How It Works ===== ===== Targeting: How It Works =====
  
-You ship'​s ​sensors have four main stats:+Your ships sensors have five main stats:
   * Targeting Range   * Targeting Range
   * Sensor Strength   * Sensor Strength
Line 20: Line 20:
  
 ===== Signature Radius ===== ===== Signature Radius =====
- +**[[training:​game_mechanics:​signature_radius]]** is how EVE measures the '​size'​ of your ship.
-**[[training:​game_mechanics:​signature_radius]]** is how EVE measures the '​size'​ of your ship. It determines three very important things: +
-  * How quickly ships can lock on to you +
-  * How easy you are to locate with combat probes +
-  * How easy you are to hit with guns and drones +
- +
-The larger your signature radius, the bigger your ship. A large sig radius means you are locked onto more quickly and are easier to hit. A capsule has a sig radius of only 25m, meaning it is pretty hard to hit and you lock it slowly. A titan has a massive sig radius of over 10km, meaning you probably won't miss at all (at least not because of sig radius) and you can lock on near instantly.+
  
 ---- ----
  
-===== Lock Time Equation ===== 
-This is EVE, so there will be maths. Mercifully this is some relatively simple maths (at least compared to things like the tracking formula). 
- 
-<WRAP center round box 60%> 
-Lock time = ( 10000 / scanRes ) / ( asinh ( sigRad ) ) 
-</​WRAP>​ 
- 
-scanRes is the scan resolution of **your** ship, sigRad is the signature radius of the <wrap em>​enemy</​wrap>​ ship, asinh is a trig function, you don't really need to know the theory behind it. Beyond that it works on diminishing returns, as you add more and more the amount of change gets less and less. 
- 
-As a quick example: A [[eve:​ships:​battleships:​megathron|Megathron]] locking a [[eve:​ships:​frigates:​punisher|Punisher]] 
- 
-  Lock time = (10000/​95)/​(asinh(38)) 
-            = 105.26 / 4.33 
-            = 24.31 
- 
-So that's approximately 24 second lock time. 
- 
----- 
  
 ===== Targeting: Changing Your Stats ===== ===== Targeting: Changing Your Stats =====
-This wouldn'​t be eve if we couldn'​t change all the stats of our ship and our opponent'​s,​ and we have quite a few options+This wouldn'​t be Eve if we couldn'​t change all the stats of our ship and our opponent'​s,​ and we have quite a few options
  
  
training/game_mechanics/targeting.1487080396.txt.gz · Last modified: 2017/02/14 13:53 by conscript