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training:game_mechanics:start [2017/04/29 01:05]
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:start to training:game_mechanics:start
training:game_mechanics:start [2019/02/06 21:23]
EchoD removed
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 ---- ----
  
-=====Overview=====+====Overview====
 Game mechanics are fundamentally part of Eve that defines what the game is.  Game mechanics are fundamentally part of Eve that defines what the game is. 
 +
 +====Mechanics====
 +  *[[training:​game_mechanics:​calibration|Calibration]]\\
 +  *[[training:​game_mechanics:​death|Death]]\\
 +  *[[training:​game_mechanics:​fleets|Fleets]]\\
 +  *[[training:​game_mechanics:​insurance|Insurance]]\\
 +  *[[training:​game_mechanics:​jump_clones|Jump Clones]]\\  ​
 +  *[[training:​game_mechanics:​kickout_stations|Kickout Stations]]\\
 +  *[[training:​game_mechanics:​locator_agent|Locator Agent]]\\
 +  *[[training:​game_mechanics:​logging_off|Logging Off]]\\
 +  *[[training:​game_mechanics:​market_hubs|Market Hubs]]\\
 +  *[[training:​game_mechanics:​module_management|Module Management]]\\
 +  *[[training:​game_mechanics:​module_meta_levels|Module Meta Levels]]\\
 +  *[[training:​game_mechanics:​offense|Offense]]\\
 +  *[[training:​game_mechanics:​refitting|Refitting]]\\
 +  *[[training:​game_mechanics:​skills|Skills]]\\
 +  *[[training:​game_mechanics:​system_information|System Information]]\\
 +  *[[training:​game_mechanics:​time_dilation|Time Dilation]]\\
 +  *[[training:​game_mechanics:​timers|Timers]]\\
 +  *[[training:​game_mechanics:​undocking|Undocking]]\\