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training:game_mechanics:skills [2017/02/16 22:25] conscript [How do skills work] |
training:game_mechanics:skills [2019/02/25 20:28] (current) Fof ↷ Links adapted because of a move operation |
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- | ======Skills======= | + | =====Skills===== |
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=====Overview===== | =====Overview===== | ||
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Despite what you may have heard, this does not lend an unfair advantage to older players; there are only so many skills that will affect any particular ship. A player who has played for 2 years might be able to fly the fearsome, projectile-turret-oriented [[eve:ships:battleships:maelstrom|Maelstrom]] battleship near-perfectly, but they might be outclassed while flying the missile-oriented [[eve:ships:cruisers:caracal|Caracal]] Cruiser by a 3-month-old newbie who has trained the relevant skills higher. | Despite what you may have heard, this does not lend an unfair advantage to older players; there are only so many skills that will affect any particular ship. A player who has played for 2 years might be able to fly the fearsome, projectile-turret-oriented [[eve:ships:battleships:maelstrom|Maelstrom]] battleship near-perfectly, but they might be outclassed while flying the missile-oriented [[eve:ships:cruisers:caracal|Caracal]] Cruiser by a 3-month-old newbie who has trained the relevant skills higher. | ||
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|Navigation|Contains the skills required to improve the [[training:game_mechanics:navigation|movement of your ship]]| | |Navigation|Contains the skills required to improve the [[training:game_mechanics:navigation|movement of your ship]]| | ||
|Engineering|Contains mostly skills that revolve around [[training:game_mechanics:powergrid]] and [[training:game_mechanics:cpu]] management| | |Engineering|Contains mostly skills that revolve around [[training:game_mechanics:powergrid]] and [[training:game_mechanics:cpu]] management| | ||
- | |Subsystems|Contains skills required in order to fly [[eve:ships:cruisers:start#tech_3|Tech 3 Strategic Cruisers]]| | + | |Subsystems|Contains skills required in order to fly [[eve:ships:cruisers#tech_3|Tech 3 Strategic Cruisers]]| |
|Armor|This subcategory contains skills that are important to [[training:game_mechanics:defense|armor tanking]] and defensive armor bonuses| | |Armor|This subcategory contains skills that are important to [[training:game_mechanics:defense|armor tanking]] and defensive armor bonuses| | ||
|Shields|Contains skills that are important to [[training:game_mechanics:defense|shield tanking]] and defensive shield bonuses| | |Shields|Contains skills that are important to [[training:game_mechanics:defense|shield tanking]] and defensive shield bonuses| | ||
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|Rigging|Contains skills that reduce the penalties or drawbacks that come with attaching [[eve:ship_modifications:rigs]] to your ship| | |Rigging|Contains skills that reduce the penalties or drawbacks that come with attaching [[eve:ship_modifications:rigs]] to your ship| | ||
|Social|Contains skills that determine how fast or how slow you can change [[training:game_mechanics:faction_standings|Faction Standing]] with other factions throughout Eve| | |Social|Contains skills that determine how fast or how slow you can change [[training:game_mechanics:faction_standings|Faction Standing]] with other factions throughout Eve| | ||
- | |Fleet Support|Contains skills that allow you to use Command Ships to [[training:fleet_booster:start|boost the abilities]] of friendly ships| | + | |Fleet Support|Contains skills that allow you to use Command Ships to [[training:pvp_ship_roles:fleet_booster:start|boost the abilities]] of friendly ships| |
|Corporation Management|Contains skills that allow you run Corporations, Alliances, and manage their size (Like TEST)| | |Corporation Management|Contains skills that allow you run Corporations, Alliances, and manage their size (Like TEST)| | ||
|Trade|Contains skills that manipulate the [[training:game_mechanics:market|Market]]| | |Trade|Contains skills that manipulate the [[training:game_mechanics:market|Market]]| | ||
- | |Neural Enhancement|Contains skills for [[eve:implants_and_boosters:implants|implants]],[[training:game_mechanics:jump_clones|Jump Clones]], and [[eve:implants_and_boosters:medical_boosters|Medical Boosters]]| | + | |Neural Enhancement|Contains skills for [[eve:implants_and_boosters:implants|Implants]], [[training:game_mechanics:jump_clones|Jump Clones]], and [[eve:implants_and_boosters:medical_boosters|Medical Boosters]]| |
|Production|Contains skills that allow you [[eve:industry:manufacturing:start|create all the items of Eve]]| | |Production|Contains skills that allow you [[eve:industry:manufacturing:start|create all the items of Eve]]| | ||
|Science|Contains skills that allow you do [[eve:industry:research:start]] and [[eve:industry:invention:start]]| | |Science|Contains skills that allow you do [[eve:industry:research:start]] and [[eve:industry:invention:start]]| |