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training:game_mechanics:skills

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training:game_mechanics:skills [2017/02/16 22:25]
conscript [How do skills work]
training:game_mechanics:skills [2019/02/25 20:28]
Fof ↷ Links adapted because of a move operation
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-======Skills=======+=====Skills===== 
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 =====Overview===== =====Overview=====
  
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 Despite what you may have heard, this does not lend an unfair advantage to older players; there are only so many skills that will affect any particular ship. A player who has played for 2 years might be able to fly the fearsome, projectile-turret-oriented [[eve:​ships:​battleships:​maelstrom|Maelstrom]] battleship near-perfectly,​ but they might be outclassed while flying the missile-oriented [[eve:​ships:​cruisers:​caracal|Caracal]] Cruiser by a 3-month-old newbie who has trained the relevant skills higher. Despite what you may have heard, this does not lend an unfair advantage to older players; there are only so many skills that will affect any particular ship. A player who has played for 2 years might be able to fly the fearsome, projectile-turret-oriented [[eve:​ships:​battleships:​maelstrom|Maelstrom]] battleship near-perfectly,​ but they might be outclassed while flying the missile-oriented [[eve:​ships:​cruisers:​caracal|Caracal]] Cruiser by a 3-month-old newbie who has trained the relevant skills higher.
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 |Navigation|Contains the skills required to improve the [[training:​game_mechanics:​navigation|movement of your ship]]| |Navigation|Contains the skills required to improve the [[training:​game_mechanics:​navigation|movement of your ship]]|
 |Engineering|Contains mostly skills that revolve around [[training:​game_mechanics:​powergrid]] and [[training:​game_mechanics:​cpu]] management| |Engineering|Contains mostly skills that revolve around [[training:​game_mechanics:​powergrid]] and [[training:​game_mechanics:​cpu]] management|
-|Subsystems|Contains skills required in order to fly [[eve:​ships:​cruisers:start#​tech_3|Tech 3 Strategic Cruisers]]|+|Subsystems|Contains skills required in order to fly [[eve:​ships:​cruisers#​tech_3|Tech 3 Strategic Cruisers]]|
 |Armor|This subcategory contains skills that are important to [[training:​game_mechanics:​defense|armor tanking]] and defensive armor bonuses| |Armor|This subcategory contains skills that are important to [[training:​game_mechanics:​defense|armor tanking]] and defensive armor bonuses|
 |Shields|Contains skills that are important to [[training:​game_mechanics:​defense|shield tanking]] and defensive shield bonuses| |Shields|Contains skills that are important to [[training:​game_mechanics:​defense|shield tanking]] and defensive shield bonuses|
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 |Rigging|Contains skills that reduce the penalties or drawbacks that come with attaching [[eve:​ship_modifications:​rigs]] to your ship| |Rigging|Contains skills that reduce the penalties or drawbacks that come with attaching [[eve:​ship_modifications:​rigs]] to your ship|
 |Social|Contains skills that determine how fast or how slow you can change [[training:​game_mechanics:​faction_standings|Faction Standing]] with other factions throughout Eve| |Social|Contains skills that determine how fast or how slow you can change [[training:​game_mechanics:​faction_standings|Faction Standing]] with other factions throughout Eve|
-|Fleet Support|Contains skills that allow you to use Command Ships to [[training:​fleet_booster:​start|boost the abilities]] of friendly ships|+|Fleet Support|Contains skills that allow you to use Command Ships to [[training:​pvp_ship_roles:​fleet_booster:​start|boost the abilities]] of friendly ships|
 |Corporation Management|Contains skills that allow you run Corporations,​ Alliances, and manage their size (Like TEST)| |Corporation Management|Contains skills that allow you run Corporations,​ Alliances, and manage their size (Like TEST)|
 |Trade|Contains skills that manipulate the [[training:​game_mechanics:​market|Market]]| |Trade|Contains skills that manipulate the [[training:​game_mechanics:​market|Market]]|
-|Neural Enhancement|Contains skills for [[eve:​implants_and_boosters:​implants|implants]],​[[training:​game_mechanics:​jump_clones|Jump Clones]], and [[eve:​implants_and_boosters:​medical_boosters|Medical Boosters]]|+|Neural Enhancement|Contains skills for [[eve:​implants_and_boosters:​implants|Implants]], [[training:​game_mechanics:​jump_clones|Jump Clones]], and [[eve:​implants_and_boosters:​medical_boosters|Medical Boosters]]|
 |Production|Contains skills that allow you [[eve:​industry:​manufacturing:​start|create all the items of Eve]]| |Production|Contains skills that allow you [[eve:​industry:​manufacturing:​start|create all the items of Eve]]|
 |Science|Contains skills that allow you do [[eve:​industry:​research:​start]] and [[eve:​industry:​invention:​start]]| |Science|Contains skills that allow you do [[eve:​industry:​research:​start]] and [[eve:​industry:​invention:​start]]|
training/game_mechanics/skills.txt · Last modified: 2019/02/25 20:28 by Fof