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training:game_mechanics:signature_radius [2017/02/14 13:51] conscript |
training:game_mechanics:signature_radius [2017/04/29 01:05] (current) NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:signature_radius to training:game_mechanics:signature_radius |
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As a rough guide: | As a rough guide: | ||
^Ship Class^Sig Radius^ | ^Ship Class^Sig Radius^ | ||
- | Capsule 25m | + | |Capsule|25m| |
|Shuttle|25m| | |Shuttle|25m| | ||
|Frigate|35m| | |Frigate|35m| | ||
Line 47: | Line 47: | ||
=====Targeting Time===== | =====Targeting Time===== | ||
- | The larger a ship's signature radius, the faster other ships can lock on. Locking speed also depends on the scan resolution of the targeting ship (the higher the scan resolution, the faster you can lock on). Generally speaking, small ships have small signature radii and high scan resolutions, whereas large ships have large signature radii and low scan resolutions. For details on how to improve your scan resolution (or reduce your enemy's), see **[[training:game_mechanics:targeting|targeting]]**. | + | The larger a ship's signature radius, the faster other ships can lock on. Locking speed also depends on the scan resolution of the targeting ship (the higher the scan resolution, the faster you can lock on). Generally speaking, small ships have small signature radii and high scan resolutions, whereas large ships have large signature radii and low scan resolutions. |
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Lock Time Equation ==== | ||
+ | This is EVE, so there will be maths. Mercifully this is some relatively simple maths (at least compared to things like the tracking formula). | ||
+ | |||
+ | <WRAP center round box 60%> | ||
+ | Lock time = ( 10000 / scanRes ) / ( asinh ( sigRad ) ) | ||
+ | </WRAP> | ||
+ | |||
+ | scanRes is the scan resolution of **your** ship, sigRad is the signature radius of the <wrap em>enemy</wrap> ship, asinh is a trig function, you don't really need to know the theory behind it. Beyond that it works on diminishing returns, as you add more and more the amount of change gets less and less. | ||
+ | |||
+ | As a quick example: A [[eve:ships:battleships:megathron|Megathron]] locking a [[eve:ships:frigates:punisher|Punisher]] | ||
+ | |||
+ | Lock time = (10000/95)/(asinh(38)) | ||
+ | = 105.26 / 4.33 | ||
+ | = 24.31 | ||
+ | |||
+ | So that's approximately 24 second lock time. | ||
---- | ---- | ||
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=====Modifying Signature Radius===== | =====Modifying Signature Radius===== | ||
- | There are no skills that alter the signature radius of your ship. However, there are **[[eve:ship_modules:start|several modules]]** and **[[eve:medical_boosters|combat boosters]]** that will increase either your or your opponent's signature radius | + | There are no skills that alter the signature radius of your ship. However, there are **[[eve:ship_modules:start|several modules]]** and **[[eve:implants_and_boosters:medical_boosters|combat boosters]]** that will increase either your or your opponent's signature radius |
====Modules And Rigs==== | ====Modules And Rigs==== |