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training:game_mechanics:shield_tanking

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training:game_mechanics:shield_tanking [2017/02/14 22:17]
conscript
training:game_mechanics:shield_tanking [2020/07/08 14:31] (current)
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 For a list of rigs and their purposes check out **[[eve:​ship_modifications:​rigs]]**\\ For a list of rigs and their purposes check out **[[eve:​ship_modifications:​rigs]]**\\
 For a list of implants and their purposes check out **[[eve:​implants_and_boosters:​implants]]**\\ For a list of implants and their purposes check out **[[eve:​implants_and_boosters:​implants]]**\\
 +
 +----
 +=====Understanding Shield Recharge Rate=====
 +It is valuable to understand the mechanics for shield recharge rate before you continue. All ships have some shields, and all shields have a recharge rate so this concept applies to every ship shuttle and pod in Eve, and thus to every pilot who undocks, and is similar to the recharge rate of a ship's energy capacitor. In fact it is the same as your capacitor'​s recharge rate.\\ ​
 +
 +In a ship's information screen, on the attributes tab, under the shield heading, is listed the total shield amount of the hull, and the shield recharge time. The recharge time expresses how long it will take to go from 0% shields to roughly 98% shields when the ship is sitting idle in space and no one is repairing the shields or damaging them. That last ~2% of your shields will take much longer.\\ ​
 +
 +But shields do not recharge at a constant (linear) rate. Imagine a ship with a 440 shield and a shield recharge time of 440 seconds. To find out how many shield points you regain per second you might divide: 440 shields / 440 seconds = 1.0 shields per second.\\ ​
 +
 +That is close but not quite correct. The average shield recharge rate is going to be 1.0 shields per second but sometimes it will be higher, and sometimes it will be lower.\\ ​
 +
 +The actual behavior is that when the shield is near 0% or 100% it replenishes slower. The peak recharge rate will be approximately 2.5 shields per second and will occur when the shields are damaged to somewhere near 25% of shield capacity remaining. ​
  
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 Shield tanking comes in three types. Shield tanking comes in three types.
   * Active shield tanks   * Active shield tanks
-  * Buffer shield tanks use shield extenders and resistance modules (like the Adaptive Invulnerability Field, and Damage Control) to maximize the ship's EHP ([[training:​game_mechanics:​defense#​effective_hit_points|Effective Hit Points]]) without concern for recharge. This type of shield tanking is often used in PvP fleet fits.+  * Buffer shield tanks use shield extenders and resistance modules (like the Multispectrum Shield Hardener, and Damage Control) to maximize the ship's EHP ([[training:​game_mechanics:​defense#​effective_hit_points|Effective Hit Points]]) without concern for recharge. This type of shield tanking is often used in [[eve:​pvp:​start|PvP]] fleet fits.
   * Passive shield tanks   * Passive shield tanks
  
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 ====Buffer Shield Tanking==== ====Buffer Shield Tanking====
   * Typically used for PvP, the buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the Armor Plate modules that add raw hit points.   * Typically used for PvP, the buffer tank is based around the principle of having high damage resistance and as many hit points as possible, thus increasing the Effective HitPoints (EHP) of the ship. The concept behind this is simple, add enough EHP to your ship to outlast your opponent through the use of active and/or passive resistance modules, which complement the Armor Plate modules that add raw hit points.
-  * Buffer Tanks use shield extenders and resistance modules (like the Adaptive Invulnerability Field, and damage control) to maximize the ship's EHP (Effective Hit Points) without concern for recharge. This type of shield tanking is often used in PvP fleet fits.+  * Buffer Tanks use shield extenders and resistance modules (like the Multispectrum Shield Hardener, and damage control) to maximize the ship's EHP (Effective Hit Points) without concern for recharge. This type of shield tanking is often used in PvP fleet fits.
  
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 Passive Shield Tank relies on the fact that shields will naturally recharge themselves over time. This is achieved by increasing the resistance to various damage types, increasing the natural recharge rate (by adding recharge rate bonuses), and increasing the overall size of the shield (because recharge rate is proportional to shield capacity).\\ ​ Passive Shield Tank relies on the fact that shields will naturally recharge themselves over time. This is achieved by increasing the resistance to various damage types, increasing the natural recharge rate (by adding recharge rate bonuses), and increasing the overall size of the shield (because recharge rate is proportional to shield capacity).\\ ​
  
-Note: This fitting is more about raw hit points than it is damage resistance, but if you have enough fitting room, Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Adaptive Invulnerability Fields ​and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.+Note: This fitting is more about raw hit points than it is damage resistance, but if you have enough fitting room, Shield resistance amplifiers can be added to provide a little damage reduction. Some people use Multispectrum Shield Hardeners ​and Shield Hardeners to improve damage resistance, but these are active modules that require capacitor, thus making your Passive Shield tank not quite passive any more. This can be problematic because the Shield Power Relays you depend on to increase your shield recharge rate also totally gimp your capacitor recharge rate. For this reason careful balancing is necessary to make the Passive Shield Tank effective. When done correctly, however, Passive Shield tanking can be used to handle tough missions with a single ship.
training/game_mechanics/shield_tanking.1487110654.txt.gz · Last modified: 2017/02/14 22:17 by conscript