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training:game_mechanics:session_timer [2017/02/15 05:58]
conscript
training:game_mechanics:session_timer [2017/04/29 01:05] (current)
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:session_timer to training:game_mechanics:session_timer
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 Being unaware of the session change timer often gets ships killed. Being unaware of the session change timer often gets ships killed.
  
-**Example #1:** You have warped to a gate on which a hostiles have been spotted. While in warp, you accept an invite to join a gang. This will start a session change timer and you will not be able to jump through the gate when you land until it counts down. +  * **Example #1:** You have warped to a gate on which a hostiles have been spotted. While in warp, you accept an invite to join a gang. This will start a session change timer and you will not be able to jump through the gate when you land until it counts down. 
  
-**Example #2:** You have just jumped into a system and see a big gate camp on the gate. If you start flying back towards the gate right away, it will deny you jumping back if your session change has not expired from entering the system. However, if you wait out our gate cloak and session change timer of 30 seconds, you can then race back and immediately jump through.+  * **Example #2:** You have just jumped into a system and see a big gate camp on the gate. If you start flying back towards the gate right away, it will deny you jumping back if your session change has not expired from entering the system. However, if you wait out our gate cloak and session change timer of 30 seconds, you can then race back and immediately jump through.
  
-**Example #3:** You have been engaged on a station and your ship blows up. You end up in a pod and try docking to station to get your pod to safety only to find that station denies you docking. In those few seconds that you kept trying the enemy locks you and kills your pod. The station denied you docking because once you left you ship, albeit involuntarily,​ a session change timer was triggered. This is why if you have lost a ship on a gate or a station do not attempt to jump out or dock but immediately try to warp out to a planet or a belt.+  * **Example #3:** You have been engaged on a station and your ship blows up. You end up in a pod and try docking to station to get your pod to safety only to find that station denies you docking. In those few seconds that you kept trying the enemy locks you and kills your pod. The station denied you docking because once you left you ship, albeit involuntarily,​ a session change timer was triggered. This is why if you have lost a ship on a gate or a station do not attempt to jump out or dock but immediately try to warp out to a planet or a belt.
  
 After jumping through a gate, your ship will get a "gate cloak" that will last for the duration of your session change timer. So every time you jump into a new system, you end up being cloaked on the other side for 30 seconds. During this cloaking effect, other parties on gate will not be able to see or target you. As you session change timer expires, your gate-cloak will drop and you will become targetable. While you are cloaked you may observe the situation around the gate and report it to your fleet commander. Once the cloak drops you have to decide what to do next: return to previous system, warp off, or go sit on the gate if it is clear. After jumping through a gate, your ship will get a "gate cloak" that will last for the duration of your session change timer. So every time you jump into a new system, you end up being cloaked on the other side for 30 seconds. During this cloaking effect, other parties on gate will not be able to see or target you. As you session change timer expires, your gate-cloak will drop and you will become targetable. While you are cloaked you may observe the situation around the gate and report it to your fleet commander. Once the cloak drops you have to decide what to do next: return to previous system, warp off, or go sit on the gate if it is clear.
  
 The session change timer is also very important upon undocking. Just like with gates, undocking you are granted certain period of invulnerability. If you break that period of invulnerability too early, the people sitting around station camping you will be able to target you and kill you. However if you can keep this invulnerability entire 30 seconds you will be able to successfully redock. The session change timer is also very important upon undocking. Just like with gates, undocking you are granted certain period of invulnerability. If you break that period of invulnerability too early, the people sitting around station camping you will be able to target you and kill you. However if you can keep this invulnerability entire 30 seconds you will be able to successfully redock.
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 =====  Session Change and Docking Games  ===== =====  Session Change and Docking Games  =====
-====  ​Session Change Timer and Undock Invulnerability ​ ====+====Undock Invulnerability ====
 When you undock you are granted a period of invulnerability of 30 seconds. This invulnerability last as long as your session change timer goes on and it gets broken if during these 30 seconds you: When you undock you are granted a period of invulnerability of 30 seconds. This invulnerability last as long as your session change timer goes on and it gets broken if during these 30 seconds you:
 1) Activate any modules on you ship, even just like hardeners or damage control. 1) Activate any modules on you ship, even just like hardeners or damage control.
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 Always have at least one fitted pvp ship sitting at another location. This way if hostiles are camping the station where you base, you can warp away in a pod, board your pvp ship at the other station and join your gang rather than be trapped inside the station and useless to your gang. Always have at least one fitted pvp ship sitting at another location. This way if hostiles are camping the station where you base, you can warp away in a pod, board your pvp ship at the other station and join your gang rather than be trapped inside the station and useless to your gang.
  
-====  Undock Bookmarks ​ ====+---- 
 + 
 +====Undock Bookmarks====
 Undock bookmarks will let you escape a station camp even if they have fast tacklers outside. Here is how undock bookmarks are created: Undock bookmarks will let you escape a station camp even if they have fast tacklers outside. Here is how undock bookmarks are created:
   - Undock from a station in which you expect to be camped and continue flying in a straight line   - Undock from a station in which you expect to be camped and continue flying in a straight line
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 If you plan on redocking, hit Ctrl+Space to decelerate and not be carried outside of docking perimeter, wait out your 30 second session change timer, then dock back up to station again. However if you plan on warping to an undock bookmark, do not hit Ctrl+Space. If you hit Ctrl+Space your ship will decelerate then spend extra time accelerating again to initiate warp to your undock bookmark. This can give plenty of time to whoever is sitting at undock to warp scramble you. If you plan on redocking, hit Ctrl+Space to decelerate and not be carried outside of docking perimeter, wait out your 30 second session change timer, then dock back up to station again. However if you plan on warping to an undock bookmark, do not hit Ctrl+Space. If you hit Ctrl+Space your ship will decelerate then spend extra time accelerating again to initiate warp to your undock bookmark. This can give plenty of time to whoever is sitting at undock to warp scramble you.
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 ====  Tricky Eject Stations ​ ==== ====  Tricky Eject Stations ​ ====
training/game_mechanics/session_timer.1487138292.txt.gz · Last modified: 2017/02/15 05:58 by conscript