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training:game_mechanics:security_rating

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training:game_mechanics:security_rating [2019/01/02 20:34]
Fof
training:game_mechanics:security_rating [2019/01/02 20:34] (current)
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 The **Security Rating** of a system determines the "​Lawfulness"​ of the system. ​ This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. The **Security Rating** of a system determines the "​Lawfulness"​ of the system. ​ This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**.
  
-In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://​evemaps.dotlan.net/​map/Catch/HED-GP#sec|HED-GP]] or [[http://​evemaps.dotlan.net/​map/Delve/​K-6K16#​sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second).+In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://​evemaps.dotlan.net/​system/​HED-GP|HED-GP]] or [[http://​evemaps.dotlan.net/​system/​K-6K16#​sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second).
  
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training/game_mechanics/security_rating.1546461250.txt.gz · Last modified: 2019/01/02 20:34 by Fof