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The **Security Rating** of a system determines the "Lawfulness" of the system. This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. | The **Security Rating** of a system determines the "Lawfulness" of the system. This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. | ||
- | In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://evemaps.dotlan.net/map/Catch/HED-GP#sec|HED-GP]] or [[http://evemaps.dotlan.net/map/Delve/K-6K16#sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second). | + | In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://evemaps.dotlan.net/system/HED-GP|HED-GP]] or [[http://evemaps.dotlan.net/system/K-6K16#sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second). |
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