User Tools

Site Tools


training:game_mechanics:security_rating

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
training:game_mechanics:security_rating [2017/02/15 04:36]
conscript created
training:game_mechanics:security_rating [2019/01/02 20:34] (current)
Fof
Line 6: Line 6:
 The **Security Rating** of a system determines the "​Lawfulness"​ of the system. ​ This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. The **Security Rating** of a system determines the "​Lawfulness"​ of the system. ​ This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**.
  
-In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http:​evemaps.dotlan.net/​map/Catch/HED-GP#sec|HED-GP]] or [[http:​evemaps.dotlan.net/​map/Delve/​K-6K16#​sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second).+In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://evemaps.dotlan.net/​system/​HED-GP|HED-GP]] or [[http://evemaps.dotlan.net/​system/​K-6K16#​sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second).
  
 ---- ----
Line 69: Line 69:
  
 =====  True Security ​ ===== =====  True Security ​ =====
-And this is why the space we live in is so awesome. ​ First of all, a while back all of 0.0 space was just displayed as having a 0.0 rating. However there was a "​hidden"​ true security status that went all the way down to -1.00. ​ The lower it went, the better the asteroid belt rats spawned. ​ More recently, however, CCP actually made all of the "​hidden"​ truesec displayed on the system information in game.  Not that it wasn't hard to find anyways, though. ​ [[http:​evemaps.dotlan.net|Dotlan]] has been able to pull up the truesec of a 0.0 system for as long as I can remember.+And this is why the space we live in is so awesome. ​ First of all, a while back all of 0.0 space was just displayed as having a 0.0 rating. However there was a "​hidden"​ true security status that went all the way down to -1.00. ​ The lower it went, the better the asteroid belt rats spawned. ​ More recently, however, CCP actually made all of the "​hidden"​ truesec displayed on the system information in game.  Not that it wasn't hard to find anyways, though. ​ [[http://evemaps.dotlan.net/|Dotlan]] has been able to pull up the truesec of a 0.0 system for as long as I can remember.
  
 Anyways, there is one final caveat. ​ Due to developer events or some other dumb reason, each of the major pirate NPC factions (Angel Cartel, Sansha'​s Nation, Guristas, Serpentis, Blood Raiders) have a "​home"​ region. ​ The Venal (Guristas), Fountain (Serpentis),​ and Delve (Blood Raiders) regions have what is called "​broken"​ truesec. ​ Basically, the game treats all systems within those regions as having a -1.0 rating for the purpose of spawning asteroid belt rats, faction spawns, and officers. ​ Sansha and Angel ratters however, do not have such a luxury. ​ (Yay us!) Anyways, there is one final caveat. ​ Due to developer events or some other dumb reason, each of the major pirate NPC factions (Angel Cartel, Sansha'​s Nation, Guristas, Serpentis, Blood Raiders) have a "​home"​ region. ​ The Venal (Guristas), Fountain (Serpentis),​ and Delve (Blood Raiders) regions have what is called "​broken"​ truesec. ​ Basically, the game treats all systems within those regions as having a -1.0 rating for the purpose of spawning asteroid belt rats, faction spawns, and officers. ​ Sansha and Angel ratters however, do not have such a luxury. ​ (Yay us!)
  
  
training/game_mechanics/security_rating.1487133375.txt.gz · Last modified: 2017/02/15 04:36 by conscript