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training:game_mechanics:security_rating [2017/02/15 04:36] conscript created |
training:game_mechanics:security_rating [2019/01/02 20:34] (current) Fof |
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The **Security Rating** of a system determines the "Lawfulness" of the system. This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. | The **Security Rating** of a system determines the "Lawfulness" of the system. This mostly has to do with how large the CONCORD presence is within the system which, in actual game mechanic terms means how fast they respond to **bad things happening**. | ||
- | In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http:evemaps.dotlan.net/map/Catch/HED-GP#sec|HED-GP]] or [[http:evemaps.dotlan.net/map/Delve/K-6K16#sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second). | + | In general, most named systems such as Jita, Amarr, or Keberz will have a positive security rating while names such as [[http://evemaps.dotlan.net/system/HED-GP|HED-GP]] or [[http://evemaps.dotlan.net/system/K-6K16#sec|K-6K16]] will have a security rating of 0 or lower (more on this in a second). |
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===== True Security ===== | ===== True Security ===== | ||
- | And this is why the space we live in is so awesome. First of all, a while back all of 0.0 space was just displayed as having a 0.0 rating. However there was a "hidden" true security status that went all the way down to -1.00. The lower it went, the better the asteroid belt rats spawned. More recently, however, CCP actually made all of the "hidden" truesec displayed on the system information in game. Not that it wasn't hard to find anyways, though. [[http:evemaps.dotlan.net|Dotlan]] has been able to pull up the truesec of a 0.0 system for as long as I can remember. | + | And this is why the space we live in is so awesome. First of all, a while back all of 0.0 space was just displayed as having a 0.0 rating. However there was a "hidden" true security status that went all the way down to -1.00. The lower it went, the better the asteroid belt rats spawned. More recently, however, CCP actually made all of the "hidden" truesec displayed on the system information in game. Not that it wasn't hard to find anyways, though. [[http://evemaps.dotlan.net/|Dotlan]] has been able to pull up the truesec of a 0.0 system for as long as I can remember. |
Anyways, there is one final caveat. Due to developer events or some other dumb reason, each of the major pirate NPC factions (Angel Cartel, Sansha's Nation, Guristas, Serpentis, Blood Raiders) have a "home" region. The Venal (Guristas), Fountain (Serpentis), and Delve (Blood Raiders) regions have what is called "broken" truesec. Basically, the game treats all systems within those regions as having a -1.0 rating for the purpose of spawning asteroid belt rats, faction spawns, and officers. Sansha and Angel ratters however, do not have such a luxury. (Yay us!) | Anyways, there is one final caveat. Due to developer events or some other dumb reason, each of the major pirate NPC factions (Angel Cartel, Sansha's Nation, Guristas, Serpentis, Blood Raiders) have a "home" region. The Venal (Guristas), Fountain (Serpentis), and Delve (Blood Raiders) regions have what is called "broken" truesec. Basically, the game treats all systems within those regions as having a -1.0 rating for the purpose of spawning asteroid belt rats, faction spawns, and officers. Sansha and Angel ratters however, do not have such a luxury. (Yay us!) | ||