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training:game_mechanics:overheating

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training:game_mechanics:overheating [2019/01/18 22:35]
Fof
training:game_mechanics:overheating [2019/02/25 20:28] (current)
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 The amount of heat produced is dependent on the individual module'​s heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. ​ The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. ​ For now let's establish some basic facts about heat damage, spreading, and mitigation. The amount of heat produced is dependent on the individual module'​s heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. ​ The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. ​ For now let's establish some basic facts about heat damage, spreading, and mitigation.
  
-[[eve:​ships:​cruisers:start#​tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use.+[[eve:​ships:​cruisers#​tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use.
  
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training/game_mechanics/overheating.1547850955.txt.gz · Last modified: 2019/01/18 22:35 by Fof