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training:game_mechanics:overheating [2019/01/18 22:35] Fof |
training:game_mechanics:overheating [2019/02/25 20:28] (current) Fof ↷ Links adapted because of a move operation |
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The amount of heat produced is dependent on the individual module's heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. For now let's establish some basic facts about heat damage, spreading, and mitigation. | The amount of heat produced is dependent on the individual module's heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. For now let's establish some basic facts about heat damage, spreading, and mitigation. | ||
- | [[eve:ships:cruisers:start#tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use. | + | [[eve:ships:cruisers#tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use. |
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