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training:game_mechanics:overheating [2019/01/18 18:40]
Theoriginalamam
training:game_mechanics:overheating [2019/02/25 20:28] (current)
Fof ↷ Links adapted because of a move operation
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 The amount of heat produced is dependent on the individual module'​s heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. ​ The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. ​ For now let's establish some basic facts about heat damage, spreading, and mitigation. The amount of heat produced is dependent on the individual module'​s heat damage value (visible in the attributes tab), modified by Thermodynamics skill level. ​ The hull class it's mounted on seems to have no effect, although frigate-class modules produce significant amounts of heat and can burn out entire racks by themselves quite quickly, while battleship-class modules scarcely produce any at all and can be run for extended periods of time with excellent passive effects. ​ For now let's establish some basic facts about heat damage, spreading, and mitigation.
  
-[[eve:​ships:​cruisers:start#​tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use.+[[eve:​ships:​cruisers#​tech_3|Strategic Cruisers]] get a bonus which reduces heat damage and substantially extends the amount of heat you can use.
  
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 **τ = hgm (τ<​sub>​1</​sub>​ + τ<​sub>​2</​sub>​ + ... + τ<​sub>​n</​sub>​)** **τ = hgm (τ<​sub>​1</​sub>​ + τ<​sub>​2</​sub>​ + ... + τ<​sub>​n</​sub>​)**
  
-Setting the per module &tau; to 0.025 made my graphs match his.  hgm stands for heat generation multiplier, and varies from ship to ship and is visible in [[training:​game_mechanics:​EVEMon]].  Lower means less heat buildup.+Setting the per module &tau; to 0.025 made my graphs match his.  hgm stands for heat generation multiplier, and varies from ship to ship and is visible in Evemon.  Lower means less heat buildup.
  
 ^ Ship Class^Heat Generation Multiplier^ ^ Ship Class^Heat Generation Multiplier^
training/game_mechanics/overheating.1547836858.txt.gz · Last modified: 2019/01/18 18:40 by Theoriginalamam