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training:game_mechanics:nanite_repair_paste [2017/03/06 05:12] conscript [Efficiency] |
training:game_mechanics:nanite_repair_paste [2017/04/30 09:40] (current) petertaste Links adapted because of a move operation |
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*T2 items have the highest base cost at around 2-6x that of T1. | *T2 items have the highest base cost at around 2-6x that of T1. | ||
*Named items often have lower base costs than T1, and are never higher. | *Named items often have lower base costs than T1, and are never higher. | ||
- | *Faction, Deadspace, and Officer items have wildly varying base costs. Most are similar or identical to named, others T1, and a few are higher than T1 but still much lower than T2. Officer/Deadspace MWDs are an odd exception to this, as all of them have the same base cost regardless of size class (790k). '''In most cases, this makes faction items prime candidates for overloading as they produce similar or less heat damage while being radically more effective and cheaper to repair than their T1 or T2 counterparts.''' | + | *Faction, Deadspace, and Officer items have wildly varying base costs. Most are similar or identical to named, others T1, and a few are higher than T1 but still much lower than T2. Officer/Deadspace MWDs are an odd exception to this, as all of them have the same base cost regardless of size class (790k). **In most cases, this makes faction items prime candidates for overloading as they produce similar or less heat damage while being radically more effective and cheaper to repair than their T1 or T2 counterparts.** |