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training:game_mechanics:nanite_repair_paste [2017/03/06 05:11]
conscript [Nanite Repair Paste]
training:game_mechanics:nanite_repair_paste [2017/04/30 09:40] (current)
petertaste Links adapted because of a move operation
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   *All modules have 40hp, but base cost varies wildly.   *All modules have 40hp, but base cost varies wildly.
   *Base efficiency for a theoretical (but impossible) full repair (0/40hp remaining) is approximately 0.0000775 paste per isk of base item cost.   *Base efficiency for a theoretical (but impossible) full repair (0/40hp remaining) is approximately 0.0000775 paste per isk of base item cost.
-  *To couch this in more relatable terms, this means that an item with a base cost of '''​100k isk''' ​will cost '''​7 or 8 paste''' ​to repair; an item with a base cost of '''​1m isk''' ​will cost '''​77-78 paste''' ​to repair. +  *To couch this in more relatable terms, this means that an item with a base cost of **100k isk** will cost **7 or 8 paste** to repair; an item with a base cost of **1m isk** will cost **77-78 paste** to repair. 
-  *The Nanite Operation skill reduces consumption by 5% per level. ​ At V, nanite efficiency will be '''​0.000058125/​isk'''​, or '''​~58 units of paste''' ​per '''​1m isk''' ​base cost. +  *The Nanite Operation skill reduces consumption by 5% per level. ​ At V, nanite efficiency will be **0.000058125/​isk**, or **~58 units of paste** per **1m isk** base cost. 
-  *NPC station repair costs are equal to the item base cost, modified marginally by standing. ​ Base repair cost with nanites is 7.7x11700=90,​090 per 100,000 isk, or 10% less.  ​'''​Even without the Nanite Operation skill, repairs with nanite paste are always slightly cheaper than repairs at NPC stations. ​ With Nanite Operation trained up, repairing with nanite paste is significantly cheaper than at NPC stations.'''​+  *NPC station repair costs are equal to the item base cost, modified marginally by standing. ​ Base repair cost with nanites is 7.7x11700=90,​090 per 100,000 isk, or 10% less.  ​**Even without the Nanite Operation skill, repairs with nanite paste are always slightly cheaper than repairs at NPC stations. ​ With Nanite Operation trained up, repairing with nanite paste is significantly cheaper than at NPC stations.**
  
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   *T2 items have the highest base cost at around 2-6x that of T1.   *T2 items have the highest base cost at around 2-6x that of T1.
   *Named items often have lower base costs than T1, and are never higher.   *Named items often have lower base costs than T1, and are never higher.
-  *Faction, Deadspace, and Officer items have wildly varying base costs. ​ Most are similar or identical to named, others T1, and a few are higher than T1 but still much lower than T2.  Officer/​Deadspace MWDs are an odd exception to this, as all of them have the same base cost regardless of size class (790k).  ​'''​In most cases, this makes faction items prime candidates for overloading as they produce similar or less heat damage while being radically more effective and cheaper to repair than their T1 or T2 counterparts.'''​+  *Faction, Deadspace, and Officer items have wildly varying base costs. ​ Most are similar or identical to named, others T1, and a few are higher than T1 but still much lower than T2.  Officer/​Deadspace MWDs are an odd exception to this, as all of them have the same base cost regardless of size class (790k).  ​**In most cases, this makes faction items prime candidates for overloading as they produce similar or less heat damage while being radically more effective and cheaper to repair than their T1 or T2 counterparts.**
  
  
training/game_mechanics/nanite_repair_paste.1488777116.txt.gz · Last modified: 2017/03/06 05:11 by conscript