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training:game_mechanics:logging_off

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training:game_mechanics:logging_off [2017/02/13 23:04]
conscript created
training:game_mechanics:logging_off [2019/01/18 19:11] (current)
Theoriginalamam
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 Once logged out, however, this 1 or 15 minute timer is absolute. ​ For example, if you weren'​t aggressed beforehand, but get shot at after you log, your ship will still disappear after 60 seconds. ​ When logging back in after getting aggressed in this manner, you will have a 15 minute aggression timer, so immediately relogging will put your ship in space for 15 minutes. ​ This applies even if you were logged out of Eve for longer than 15 minutes. Once logged out, however, this 1 or 15 minute timer is absolute. ​ For example, if you weren'​t aggressed beforehand, but get shot at after you log, your ship will still disappear after 60 seconds. ​ When logging back in after getting aggressed in this manner, you will have a 15 minute aggression timer, so immediately relogging will put your ship in space for 15 minutes. ​ This applies even if you were logged out of Eve for longer than 15 minutes.
  
-Assuming you do initiate emergency warp (discussed next), enemies in the system will have to scan down your ship to find and shoot at you.  While it is hard to scan down a ship in just 60 seconds, a skilled [[Covert Ops|covops]] pilot with some prior knowledge of where you were in space when you logged can certainly do it.  He would have some issues getting a fleet to your ship's location fast enough to kill you, though. ​ As such, logging at a safespot without an aggression timer is usually a fine thing to do.  However, be aware that with a 15 minute timer, getting probed out and a fleet on you is not all that hard if the enemy fleet is determined to do it.+Assuming you do initiate emergency warp (discussed next), enemies in the system will have to scan down your ship to find and shoot at you.  While it is hard to scan down a ship in just 60 seconds, a skilled [[eve:​ships:​frigates:​covert_ops|covops]] pilot with some prior knowledge of where you were in space when you logged can certainly do it.  He would have some issues getting a fleet to your ship's location fast enough to kill you, though. ​ As such, logging at a safespot without an aggression timer is usually a fine thing to do.  However, be aware that with a 15 minute timer, getting probed out and a fleet on you is not all that hard if the enemy fleet is determined to do it.
  
   * Note: The Crucible expansion is changing some of the previous logout/​aggression mechanics. ​ The most notable of which is as follows (quoted from patch notes)   * Note: The Crucible expansion is changing some of the previous logout/​aggression mechanics. ​ The most notable of which is as follows (quoted from patch notes)
training/game_mechanics/logging_off.1487027073.txt.gz · Last modified: 2017/02/13 23:04 by conscript