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training:game_mechanics:faction_standings

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training:game_mechanics:faction_standings [2017/02/16 15:47]
conscript created
training:game_mechanics:faction_standings [2017/04/29 01:05] (current)
NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:faction_standings to training:game_mechanics:faction_standings
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 |−5 modified|You are "kill on sight" anywhere in that faction'​s space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you.| |−5 modified|You are "kill on sight" anywhere in that faction'​s space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you.|
 |-2 modified|Agents of that faction will no longer speak to you regardless of corp or personal standing. Except L1 agents, these will continue to be available.| |-2 modified|Agents of that faction will no longer speak to you regardless of corp or personal standing. Except L1 agents, these will continue to be available.|
-|0.0| You may join Factional Warfare for that faction.|+|0.0|You may join Factional Warfare for that faction.|
 |5 unmodified corp standing|Faction will allow player owned corporation to anchor a POS in that faction'​s 0.5 security space. ​ 6 standing allows 0.6 security space, etc.*| |5 unmodified corp standing|Faction will allow player owned corporation to anchor a POS in that faction'​s 0.5 security space. ​ 6 standing allows 0.6 security space, etc.*|
 |6.67 modified|Tax-free refining. (Confirmed that you need corp, not faction standing for this)| |6.67 modified|Tax-free refining. (Confirmed that you need corp, not faction standing for this)|
training/game_mechanics/faction_standings.1487260055.txt.gz · Last modified: 2017/02/16 15:47 by conscript