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training:game_mechanics:faction_standings [2017/02/16 15:47] conscript created |
training:game_mechanics:faction_standings [2017/04/29 01:05] (current) NTchrist Page moved from corps:dronv:sl1de:training:game_mechanics:faction_standings to training:game_mechanics:faction_standings |
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|−5 modified|You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you.| | |−5 modified|You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you.| | ||
|-2 modified|Agents of that faction will no longer speak to you regardless of corp or personal standing. Except L1 agents, these will continue to be available.| | |-2 modified|Agents of that faction will no longer speak to you regardless of corp or personal standing. Except L1 agents, these will continue to be available.| | ||
- | |0.0| You may join Factional Warfare for that faction.| | + | |0.0|You may join Factional Warfare for that faction.| |
|5 unmodified corp standing|Faction will allow player owned corporation to anchor a POS in that faction's 0.5 security space. 6 standing allows 0.6 security space, etc.*| | |5 unmodified corp standing|Faction will allow player owned corporation to anchor a POS in that faction's 0.5 security space. 6 standing allows 0.6 security space, etc.*| | ||
|6.67 modified|Tax-free refining. (Confirmed that you need corp, not faction standing for this)| | |6.67 modified|Tax-free refining. (Confirmed that you need corp, not faction standing for this)| |