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training:fc_guide [2022/12/02 22:57]
Naliao
training:fc_guide [2022/12/02 22:58] (current)
Naliao
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 Nobody likes a silent fleet! During form up you should be answering questions and greeting fleet members as they get in (or designating someone else to if you are truly tied up). Note that having a well worded ping, and fleet MOTD will alleviate most of the basic questions. After you are undocked and heading to your destination,​ it's again on you, to be fun. Tell stories, jokes, mad libs, maybe even some bad poetry you've been working on. Having a chatty fleet when not in combat situations builds camaraderie and helps everyone get to know each other, and ensures a social environment. We are playing an MMO, not a single player game. If your fleet is always afraid to talk or quiet, people will stop coming on your fleet (unless you are very skilled). When combat is imminent or there'​s a situation, you have priority speaker for a reason. Generally a quick “Check Check” or “Comms” will let everyone know it's time to settle down and prepare for an engagement. If you are coordinating with allies for a large-scale battle, it's okay to tell your fleet to keep comms down when needed. There'​s also subchannels so the fleet can chat amongst themselves without bothering you.  Nobody likes a silent fleet! During form up you should be answering questions and greeting fleet members as they get in (or designating someone else to if you are truly tied up). Note that having a well worded ping, and fleet MOTD will alleviate most of the basic questions. After you are undocked and heading to your destination,​ it's again on you, to be fun. Tell stories, jokes, mad libs, maybe even some bad poetry you've been working on. Having a chatty fleet when not in combat situations builds camaraderie and helps everyone get to know each other, and ensures a social environment. We are playing an MMO, not a single player game. If your fleet is always afraid to talk or quiet, people will stop coming on your fleet (unless you are very skilled). When combat is imminent or there'​s a situation, you have priority speaker for a reason. Generally a quick “Check Check” or “Comms” will let everyone know it's time to settle down and prepare for an engagement. If you are coordinating with allies for a large-scale battle, it's okay to tell your fleet to keep comms down when needed. There'​s also subchannels so the fleet can chat amongst themselves without bothering you. 
  
-You also should have a semi positive attitude at least. Yes there'​s FCs that shout and fuss at their fleet members, but those FCs are experienced and can get away with berating their fleet members, because their fleets are overall more fun and worth getting called out. That said, don’t be afraid to tell someone they are screwing up, but ensure you also tell them how to do better and correct their mistakes in a constructive criticism way. If you are constantly negative, people wont want to fly with you (again, unless you are really good) Educate, don't berate. You should look to set a good example, your fleet mates look up to you. You as well, will sometimes have fleets that go poorly - occasionally there is drama or yelling, but that can't stop you. You should use it as a learning experience, and keep going!+You also should have a semi positive attitude at least. ​(Please don't be whiney - it just makes the fleet miserable) ​Yes there'​s FCs that shout and fuss at their fleet members, but those FCs are experienced and can get away with berating their fleet members, because their fleets are overall more fun and worth getting called out. That said, don’t be afraid to tell someone they are screwing up, but ensure you also tell them how to do better and correct their mistakes in a constructive criticism way. If you are constantly negative, people wont want to fly with you (again, unless you are really good) Educate, don't berate. You should look to set a good example, your fleet mates look up to you. You as well, will sometimes have fleets that go poorly - occasionally there is drama or yelling, but that can't stop you. You should use it as a learning experience, and keep going!
  
 Eventually you'll get to be a decent FC and consistently pull solid numbers on your fleets, something to watch out for is **FC ego**. We are the pop stars, movie actors, flashy fun folk of the eve world. It's something that all FCs will go through. __Remember that without your corp/​alliance mates and friends, you can't FC.__ Keep in mind all the background and looked over space work that go into you being able to do your job - Be grateful to logi bros for setting up stations and keeping doctrines stocked, Thank the intel guys and spies for giving you a heads up on what you are flying in to, the SRP team that has to drudge through pages of losses from a welp, Leadership for doing all of the intensive administration jobs that keep the alliance together, HR for recruiting people so you have fleet members, diplomats for ensuring you have allies or someone to fight, and even the miners / industrialists that allow you to even have a ship to undock in. There'​s an insane amount of small detail and background people that go into you being able to play nerd leader. Eventually you'll get to be a decent FC and consistently pull solid numbers on your fleets, something to watch out for is **FC ego**. We are the pop stars, movie actors, flashy fun folk of the eve world. It's something that all FCs will go through. __Remember that without your corp/​alliance mates and friends, you can't FC.__ Keep in mind all the background and looked over space work that go into you being able to do your job - Be grateful to logi bros for setting up stations and keeping doctrines stocked, Thank the intel guys and spies for giving you a heads up on what you are flying in to, the SRP team that has to drudge through pages of losses from a welp, Leadership for doing all of the intensive administration jobs that keep the alliance together, HR for recruiting people so you have fleet members, diplomats for ensuring you have allies or someone to fight, and even the miners / industrialists that allow you to even have a ship to undock in. There'​s an insane amount of small detail and background people that go into you being able to play nerd leader.
training/fc_guide.1670021822.txt.gz · Last modified: 2022/12/02 22:57 by Naliao