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eve:player_owned_starbases:start [2016/01/19 12:05]
Zervonn
eve:player_owned_starbases:start [2017/02/13 22:19]
echod removed
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 =====Alliance Logistics===== =====Alliance Logistics=====
- +//This article is about the Space Truckers, for the Space Priests see [[training:support:​fleet_logistics|Logistics Ships]].//
-[[logistics:customs_office_gantry|Information on Gantries]]. (This information is more current)+
  
 <WRAP center round important 40%> <WRAP center round important 40%>
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 </​WRAP>​ </​WRAP>​
  
-//This article is about the Space Truckers, for the Space Priests see [[training:​fleet_logistics|Logistics Ships]].//+---- 
 + 
  
 <WRAP center round box 60%> <WRAP center round box 60%>
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 </​WRAP>​ </​WRAP>​
  
-=====How to join===== +=====Leadership===== 
-{{logistics:​d7ljr.png|}}+^  Logistics Director ​ ^^^ 
 +|  {{https://​image.eveonline.com/​Character/​90683695_128.jpg}}\\ **Dante Tsaronis** ​ ||| 
 +^  Logistics Subdirectors ​ ^^^ 
 +|  {{https://​image.eveonline.com/​Character/​93273670_128.jpg}}\\ **Kalrogin Kerona** ​ |  {{https://​image.eveonline.com/​Character/​1846266776_128.jpg}}\\ **Skyvyr** ​ |  {{https://​image.eveonline.com/​Character/​1975792902_128.jpg}}\\ **Zervonn** ​ | 
 + 
 +---- 
 + 
 +=====How to Join===== 
 +{{:logistics:vale.png|}}
  
 Menial Labor Triceratops Menial Labor Triceratops
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 Once approved you will get access to the "​Alliance Logistics"​ forum and the POS Tracker service. Once approved you will get access to the "​Alliance Logistics"​ forum and the POS Tracker service.
  
-====Roles====+====Acquiring ​Roles====
 Post in the roles thread in the Alliance Logistics subforum for roles. Post in the roles thread in the Alliance Logistics subforum for roles.
  
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 If you need to deploy any structures in space (POS) you will also need the "​Starbase Config"​ role. This role is normally only granted temporarily and are revoked once your specific assignment is complete. If you need to deploy any structures in space (POS) you will also need the "​Starbase Config"​ role. This role is normally only granted temporarily and are revoked once your specific assignment is complete.
 +
 +----
  
 =====Useful Skills===== =====Useful Skills=====
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 If you fly a Rorqual be sure to also spend adequate time on training up the necessary support skills. It will be assumed that you have at least Jump Drive Calibration IV (JDCV is highly recommended) and some level of Jump Fuel Conservation,​ along with decent fitting skills. You are also expected to light most of your own cynos for regular work; make sure you have a cyno alt or two. If you fly a Rorqual be sure to also spend adequate time on training up the necessary support skills. It will be assumed that you have at least Jump Drive Calibration IV (JDCV is highly recommended) and some level of Jump Fuel Conservation,​ along with decent fitting skills. You are also expected to light most of your own cynos for regular work; make sure you have a cyno alt or two.
 +
 +----
  
 ====Anchoring==== ====Anchoring====
 Anchoring is a skill under the Corporation Management category, and Anchoring III is a quick train (Rank 3 skill, likely 12 hours or less to get to level III) and is required for things like deploying towers. Anchoring is a skill under the Corporation Management category, and Anchoring III is a quick train (Rank 3 skill, likely 12 hours or less to get to level III) and is required for things like deploying towers.
  
-Higher levels of anchoring skills are not used as much day-to-day, but being able to anchor larger warp-bubbles during sieges or getting Anchoring ​so you can train Starbase Defense and take control of POS guns is useful in times of war and stuff. Anchoring 3 will solve your day-to-day anchoring needs.+Higher levels of anchoring skills are not used as much day-to-day, but being able to anchor larger warp-bubbles during sieges or getting Anchoring ​IV so you can train Starbase Defense and take control of POS guns is useful in times of war and stuff. Anchoring 3 will solve your day-to-day anchoring needs. 
 + 
 +----
  
 ====Cynosural Field Theory==== ====Cynosural Field Theory====
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   * Industry V (needed for *stuff*, you probably have this if you're zooming around in a BR)   * Industry V (needed for *stuff*, you probably have this if you're zooming around in a BR)
  
-=====Things you might do as a member of TEST Logistics=====+---- 
 + 
 +=====Roles and Responsibilities=====
 The most common day-to-day activities are POS fueling and fueling jump bridges, so if you're looking to get started with Alliance Logistics, you'll want to be familiar with those two activities. Idle in the Alliance Logistics Jabber channel for general chat, information,​ and other jobs (like scouting a moon or deploying a tower or something) are often posted in there looking for someone to do them. The most common day-to-day activities are POS fueling and fueling jump bridges, so if you're looking to get started with Alliance Logistics, you'll want to be familiar with those two activities. Idle in the Alliance Logistics Jabber channel for general chat, information,​ and other jobs (like scouting a moon or deploying a tower or something) are often posted in there looking for someone to do them.
  
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 You'll also definitely want to learn how to fuel POS/towers, since those hungry things keep running out of fuel, and the "fuel low" notifications won't stop until they'​re fueled. Hang out in Alliance Logistics jabber and watch the hungry towers/POS whining about fuel. You'll also definitely want to learn how to fuel POS/towers, since those hungry things keep running out of fuel, and the "fuel low" notifications won't stop until they'​re fueled. Hang out in Alliance Logistics jabber and watch the hungry towers/POS whining about fuel.
 +
 +----
  
 ====Combat Resupply==== ====Combat Resupply====
 Combat Resupply is one of the more exciting and rare jobs for a Logistics pilot. At minimum you need a Blockade Runner, though during the Siege of 6vdt, Logistics was jumping supplies via Rorqual and Jump Freighter. There were also regular Jita runs with neutral alts to supply the lowsec jumpout points. TEST needed more of everything, and the availablity of Logistics pilots to respond on demand was critical. Combat Resupply is one of the more exciting and rare jobs for a Logistics pilot. At minimum you need a Blockade Runner, though during the Siege of 6vdt, Logistics was jumping supplies via Rorqual and Jump Freighter. There were also regular Jita runs with neutral alts to supply the lowsec jumpout points. TEST needed more of everything, and the availablity of Logistics pilots to respond on demand was critical.
 +
 +----
  
 ====Tower Deployment==== ====Tower Deployment====
 Tower Deployment can be many things, from setting up forward staging posts in military campaigns to setting up the jump bridge and cyno beacon network for our new home. This is most easily accomplished with the jump-capable Rorqual, but can be done from Transport Ships and Blockade runners as well with a few trips. If don't have a Rorqual, you can ask nicely and perhaps provide a cyno, other members of logistics might be happy to jump in everything you need and leave the setup part for you. For this type of work, you need the Anchoring skill at at least level III. Tower Deployment can be many things, from setting up forward staging posts in military campaigns to setting up the jump bridge and cyno beacon network for our new home. This is most easily accomplished with the jump-capable Rorqual, but can be done from Transport Ships and Blockade runners as well with a few trips. If don't have a Rorqual, you can ask nicely and perhaps provide a cyno, other members of logistics might be happy to jump in everything you need and leave the setup part for you. For this type of work, you need the Anchoring skill at at least level III.
 +
 +----
  
 ====Tower Teardown==== ====Tower Teardown====
 Occasionally it happens that we'll need towers taken down. This can be a hazardous job as you'll need a ship outside the POS shield to scoop up the mods. As such, having a T1 industrial or a Blockade Runner is generally more suited for the actual taking down part. The tower and mods usually go directly back to the nearest logistics staging station, but can be delivered to any nearby station for later extraction by Rorqual if you don't have one yourself. Occasionally it happens that we'll need towers taken down. This can be a hazardous job as you'll need a ship outside the POS shield to scoop up the mods. As such, having a T1 industrial or a Blockade Runner is generally more suited for the actual taking down part. The tower and mods usually go directly back to the nearest logistics staging station, but can be delivered to any nearby station for later extraction by Rorqual if you don't have one yourself.
  
-====Deploy SBUs==== + 
-SBUing is an offensive action which allows a sovereign system ​to be attackedLogistics performs these duties in Blockade Runners, sneaking ​into enemy systems and deploying structures under the enemy'​s nose. This is a job that clever solo pilots can and are often required to do aloneand is the basis for the entire sovereignty war system. The takeover of an entire region starts ​with an SBU launched from a Logistics cargo hold.+<WRAP center round important 80%> 
 +Deploying sov structures needs to be updated for Fozzie (Aegis) sovThe gist is you launch the structure ​into spacethan wand it with your Harry Potter (Entosis) wand until it gets claimed ownership by our benevolent Overlords in Upvote. 
 +</​WRAP>​ 
 + 
 +----
  
 ====Deploy TCUs==== ====Deploy TCUs====
 After successfully removing the sovereignty-holding entity from a given system, the Territorial Claim Unit must be launched then onlined. Blockade Runners are typically employed for this task. This is also the module that can be deployed in deep enemy space, into an unclaimed system, for lols (Troll SOV). Additionally,​ you'll have to take down SBUs at this point. After successfully removing the sovereignty-holding entity from a given system, the Territorial Claim Unit must be launched then onlined. Blockade Runners are typically employed for this task. This is also the module that can be deployed in deep enemy space, into an unclaimed system, for lols (Troll SOV). Additionally,​ you'll have to take down SBUs at this point.
 +
 +----
  
 ====Deploy IHUBs==== ====Deploy IHUBs====
 Closely related is the Infrastructure Hub or IHUB, a sov unit with multiple functions. Chiefly it is another structure that the enemy must destroy to take a system, which gives TEST more time to organize defenses. It's secondary function is to '​Upgrade'​ a held system, typically used to cause Combat Sites and Gravimetric (Mining) Sites to spawn. IHUBs must be deployed from a freighter (not a jump freighter!),​ so the deployment tends to be more OpSec-y than other logistics things. Closely related is the Infrastructure Hub or IHUB, a sov unit with multiple functions. Chiefly it is another structure that the enemy must destroy to take a system, which gives TEST more time to organize defenses. It's secondary function is to '​Upgrade'​ a held system, typically used to cause Combat Sites and Gravimetric (Mining) Sites to spawn. IHUBs must be deployed from a freighter (not a jump freighter!),​ so the deployment tends to be more OpSec-y than other logistics things.
 +
 +----
  
 ====POS Fueling==== ====POS Fueling====
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 (1:47:37 PM) Celestarias[Work]:​ d\\ (1:47:37 PM) Celestarias[Work]:​ d\\
 (1:49:44 PM) LogiBot: Whew I was getting worried''​| (1:49:44 PM) LogiBot: Whew I was getting worried''​|
 +
 +----
  
 ====Fueling Jump Bridges==== ====Fueling Jump Bridges====
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   * [[http://​www.eve-wiki.net/​index.php?​title=Jump_bridge|What is a Jump Bridge?]]   * [[http://​www.eve-wiki.net/​index.php?​title=Jump_bridge|What is a Jump Bridge?]]
   * Each alliance will put jump bridges up for travel and friendly alliances allow us access to use their jump bridges.   * Each alliance will put jump bridges up for travel and friendly alliances allow us access to use their jump bridges.
-  * See [[logistics:jump_bridge_list|List of Jump Bridges Accessible to TEST]].+  * See [[jump_bridge_list|List of Jump Bridges Accessible to TEST]].
   * Jump Bridges contain a supply of [[http://​wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]].   * Jump Bridges contain a supply of [[http://​wiki.eveonline.com/​en/​wiki/​Liquid_ozone|Liquid Ozone]].
   * Some LO is consumed each time a ship jumps through the jump bridge.   * Some LO is consumed each time a ship jumps through the jump bridge.
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 Liquid ozone will typically be available in the corporate hangars of our logistics hub stations. Ask in Jabber chat if you're unsure of where to get some. Liquid ozone will typically be available in the corporate hangars of our logistics hub stations. Ask in Jabber chat if you're unsure of where to get some.
 +
 +----
  
 ====Using Logibot==== ====Using Logibot====
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     * <​del>​Logibot is helpful and will tell you why not to go outside and fuel POS instead.</​del>​     * <​del>​Logibot is helpful and will tell you why not to go outside and fuel POS instead.</​del>​
     * The weather no longer works because Google broke their weather API. Either that or Logibot became as bitter as the rest of us and no longer cares to go outside.     * The weather no longer works because Google broke their weather API. Either that or Logibot became as bitter as the rest of us and no longer cares to go outside.
 +
 +----
  
 =====How to fuel POS===== =====How to fuel POS=====
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 If you don't have enough time to fuel a far-away tower or things aren't safe but you'd like to do something, find a closer tower or jump bridge and put some fuel in it. You don't need to wait until something is low on fuel to fuel it - be a proactive fueler! If you don't have enough time to fuel a far-away tower or things aren't safe but you'd like to do something, find a closer tower or jump bridge and put some fuel in it. You don't need to wait until something is low on fuel to fuel it - be a proactive fueler!
 +
 +----
  
 ====POS Fuel Info==== ====POS Fuel Info====
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   * Larger POS consume more fuel and have larger fuel bays.   * Larger POS consume more fuel and have larger fuel bays.
  
-=====Leadership===== +---- 
-^  {{https://​image.eveonline.com/​Character/​90967235_128.jpg}} ​ | + 
-^  Kat Davenport ​ | +=====Alliance Gantries (POCO)===== 
-^  UTC+10ish ​ |+[[customs_office_gantry|Information on Gantries]].
eve/player_owned_starbases/start.txt · Last modified: 2019/01/28 05:28 by brav0x2