30D Plan
The 30 Day Plan is a basic skill training plan intended for new players to Eve. Included skills are useful to all but specialized alt characters and provide access to Tech 1 ships of many races. Priority groups allow you to unlock the abilitiy to fly certain ships of TEST_Free and other doctrine builds. You can download the plan in xml-format at https://skills.pleaseignore.com/.
Priority groups
The skill plan can be sorted by Priority in EveMon. This is advisable since you will be able to fly more and more ships with time.
Priority | Unlocks |
1 | TEST_Free Slasher (Fast tackle) |
2 | TEST_Free Thrasher (Fast tackle) |
3 | TEST_Free Scythe (Logi) |
4 | TEST_Free Exequror + TEST_Free Celestis |
5 | Vexor with Tech 1 Drones (Ratting/Level 3 Missions) |
Skill groups
The varying skills trained in this plan are listed below with a short description of why it is useful to train them.
Armor
Hull Upgrades | Increases Hull hitpoints by 5% per level |
Mechanics | Increases Structure hitpoints by 5% per level e.g. a POS you put up |
Remote Armor Repair Systems | Systems that allow you to repair armor while in space cost capacitor points to fit. Remote Armor Repair Systems reduces the cost by 5% per level |
Repair Systems | 5% reduction of the armor repair system cycles per level |
Electronic Systems
Cloaking | Needed to use cloaking devices. Each level reduces the targeting delay after uncloaking by 10% |
Propulsion Jamming | Reduces the capacitor cost to use Warp Scrambler, Warp Disruptor and Stasis Web by 5% per level |
Sensor Linking | Reduces the capacitor cost to use Sensor boosters and Sensor dampers by 5% per level |
Engineering
Capacitor Systems Operation | Decreases the time your capacitor needs to recharge again by 5% per level |
CPU Management | Increases your ship's CPU capacity by 5% per level |
Capacitor Management | Increases capacitor capacity by 5% per level |
Power Grid Management | Increases your ship's Powergrid capacity by 5% per level |
Electronics Upgrades | Reduces the CPU cost of all Electronic upgrades by 5% per level |
Energy Grid Upgrades | Reduces the CPU cost of all Power upgrades by 5% per level |
Weapon Upgrades | Reduces the CPU cost of of Turrets, Launchers, Smartbombs and weapon upgrades by 5% per level |
Gunnery
Small Projectile Turret | Increases damage by Small Projectile Turret by 5% per level |
Navigation
Acceleration Control | Increases speed bonus from MicroWarpDrives and AfterBurners by 5% per level |
Afterburner | Afterburner cycle reduced by 5% and capacitor cost reduced by 10% per level |
Evasive Maneuvering | 5% bonus to turning and accelerating your ship per level |
Fuel Conservation | Reduces AfterBurner capacitor cost by 10% per level |
Warp Drive Operation | Reduces MicroWarpDrive capacitor cost by 10% per level |
High Speed Maneuvering | Reduces MicroWarpDrive capacitor cost by 5% per level |
Navigation | Increases ship velocity (speed) by 5% per level (does not affect warp speed) |
Neural Enhancement
Cybernetics | Needed to use cybernetic implants. Each level unlocks a higher tier of implants |
Infomorph Psychology | Allows installment of jump clones in different stations. Each level allows one more jump clone |
Rigging
Armor Rigging | Armor rigs always come with drawbacks. Armor Rigging reduces those drawbacks by 10% per level |
Shield Rigging | Shield rigs always come with drawbacks. Shield Rigging reduces those drawbacks by 10% per level |
Jury Rigging | Needed to fit rigs. Allows more fitting more complex rigs with higher skill levels |
Resource Processing
Salvaging | The chance to salvage something is pretty low in the beginning. Salvaging increases your base chance by 100% per level |
Scanning
Astrometrics | Each level increases the strength and decreases the deviation, plus scan time by 5% per level, leading to faster, more precise results when using Scanner Probes |
Survey | Decreases the time ship, cargo and surface scanners take by 5% per level |
Shields
Shield Emission Systems | Special equipment allow you to transfer your shield to other players/structures, acting as a 'healer'. Shield Emission Systems reduce the capacitor costs of this special equipment by 5% per level |
Shield Management | Increases shield by 5% per level |
Shield Operation | Lowers the recharge time of the shield by 5% per level |
Shield Upgrades | Reduces the Powergrid cost of Shield Upgrades by 5% per level |
Tactical Shield Manipulation | When your shield falls below 25% damage has a chance to penetrate and be dealt to hull. Tactical Shield Manipulation decreases this chance by 5% per level. At level 5 your shield can not be penetrated |
Spaceship Command
Caldari Frigate | Ability to fly Caldari Frigates. |
Gallente Frigate | Ability to fly Gallente Frigates |
Minmatar Frigate | Ability to fly Minmatar Frigates |
Gallente Destroyer | Ability to fly Gallente Destroyers |
Minmatar Destroyer | Ability to fly Minmatar Destroyers |
Gallente Cruiser | Ability to fly Gallente Cruisers |
Minmatar Cruiser | Ability to fly Minmatar Cruisers |
Targeting
Long Range Targeting | Increases the maximum range at which you can target an object by 5% per level |
Signature Analysis | Decreases the time it takes to target something by 5% per level |
Target Management | Allows you to target one more object per skill level |