Table of Contents

Manual Piloting


Overview

Manual piloting is double clicking in space to make your ship go that direction. You can bind different directions to keys like WASD or the arrow keys but this is generally not how is done because of how clunky it is.


Why Should You Manually Pilot?

Manual piloting allows for a greater range of options while doing pvp. You can dictate range, manage transversal/radial velocity, string fleets out to separate tackle/ewar/dps from logi, and my favorite - link killmails that make you look like you're a good pilot when you really aren't and carry around the undeserved smug attitude that comes with it. Another thing to consider is that aside from the beginning SP investment to be able to fit a T1 meta version of an MWD, AB, Scram, Web, and Point, this is all something you can practice with almost no SP and a T1 frigate.


Basic Techniques/Maneuvers.

Just like how pilots in real life use maneuvers like one and two circle flows because it gives them an advantage against someone who is just trying to get behind them the fastest way possible, the same applies to eve. Here are some basic maneuvers that you should get familiar with.


Group Techniques/Maneuvers.

Two ships are better than one if you need something tackled. Working together to tackle a ship is mostly communication and situational awareness, however there are a few pointers I have:


Know Your Enemy

Just like everything else in Eve, knowledge is just as important is everything else involved. There are some ship attributes that you need to be aware of on the battlefield:

Missiles are also a problem. They can hit you regardless of transversal, however most tackle ships can outrun HAMs, Heavies, Torps, and Cruise missiles. You do need to keep a watch out for ships with a missile velocity bonus like Caracals, Cerbs, and Mordus Legion ships because they can make medium/large sized missiles fast enough to hit you and they hurt.