Table of Contents

Projectile Weapons


Overview

Autocannons Artillery
DPS + -
Alpha Damage - +
Tracking + -
CPU/Powergrid Requirements in general Higher Lower
Range Low (Long falloff) Extreme range for sniping

Note: Tracking isn't an important factor since you'd probably be sniping with the artillery weapons at long range anyway


Ammo Types

Fusion, EMP and Phased Plasma are close range T1 ammo. They pack a humoungus wallop of explosive, em and thermal damage respectively.
Barrage is best T2 ammo (autocannons only) as it does the same damage as fusion but from a longer range.
Tremor is best T2 ammo (artillery only) as it gives a 80% range bonus.

Damage type for each type of ammo is shown below.

Small

Type EM Exp Kin Therm Range Mod Tracking Mod
Carbonized Lead S 0 1 4 0 60% 5%
Nuclear S 0 4 1 0 60% 5%
Proton S 3 0 2 0 60% 5%
Depleted Uranium S 0 3 2 3 0% 20%
Titanium Sabot S 0 2 6 0 0% 20%
Fusion S 0 10 2 0 -50% 0%
Phased Plasma S 0 0 2 10 -50% 0%
EMP S 9 2 1 0 -50% 0%

Medium

Type EM Exp Kin Therm Range Mod Tracking Mod
Carbonized Lead M 0 2 8 0 60% 5%
Nuclear M 0 8 2 0 60% 5%
Proton M 6 0 4 0 60% 5%
Depleted Uranium M 0 6 4 6 0% 20%
Titanium Sabot M 0 4 12 0 0% 20%
Fusion M 0 20 4 0 -50% 0%
Phased Plasma M 0 0 4 20 -50% 0%
EMP M 18 4 2 0 -50% 0%

Large

Type EM Exp Kin Therm Range Mod Tracking Mod
Carbonized Lead L 0 4 16 0 60% 5%
Nuclear L 0 16 4 0 60% 5%
Proton L 12 0 8 0 60% 5%
Depleted Uranium L 0 12 8 12 0% 20%
Titanium Sabot L 0 8 24 0 0% 20%
Fusion L 0 40 8 0 -50% 0%
Phased Plasma L 0 0 8 40 -50% 0%
EMP L 36 8 4 0 -50% 0%

Extra Large

Type EM Exp Kin Therm Range Mod Tracking Mod
Carbonized Lead XL 0 8 32 0 60% 5%
Nuclear XL 0 32 8 0 60% 5%
Proton XL 24 0 16 0 60% 5%
Depleted Uranium XL 0 24 16 24 0% 20%
Titanium Sabot XL 0 16 48 0 0% 20%
Fusion XL 0 80 16 0 -50% 0%
Phased Plasma XL 0 0 16 80 -50% 0%
EMP XL 72 16 8 0 -50% 0%

Faction Projectile Ammunition

Faction ammo can offer more damage output, improving upon normal ammunition. As with most faction items, cost and availability are the limiting factor to their use.

Faction Ammo Type Damage increase over regular ammo
Arch Angel +10%
Republic Fleet +15%
Domination +20%

Advanced Artillery Charges

These charges can only be loaded onto Tech 2 Artillery Cannons.

Type Size Exp Kin Range Mod Tracking Mod
Tremor Small 5 3 80% -75%
Medium 10 6
Large 20 12
Quake Small 9 5 -75% -25%
Medium 18 10
Large 36 20

Advanced Autocannon charges

These charges can only be loaded onto Tech 2 Autocannons.

Type Size Exp Kin Range Mod Falloff Mod Tracking Mod
Barrage Small 6 5 0% 50% -25%
Medium 12 10
Large 24 20
Hail Small 12.1 3.3 -50% -50% -30%
Medium 24.2 6.6
Large 48.4 13.2