Table of Contents

Pilgrim

Overview

Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships.

Developer: Carthum Conglomerate

Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. On the other hand, their electronic and shield systems tend to be rather limited.


Requirements


Traits

Role bonuses:

Amarr Cruiser bonuses (per skill level):

Recon Ships bonuses (per skill level):


Fitting

Recon V Bait

[Pilgrim, Recon V Bait]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II

Covert Cynosural Field Generator I
Covert Ops Cloaking Device II
Salvager I
Medium 'Solace' Remote Bulwark Reconstruction /OFFLINE

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Warrior II x5
Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5

This fit only works with Recon V trained.

Do not ever jump through a blops with this.

Do what you want with drones and your extra high slot(s).

I suppose you can substitute a normal cyno if you don't have Cyno V.

U-Boat

[Pilgrim, U-Boat]
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Damage Control II
Energized Adaptive Nano Membrane II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Medium Capacitor Booster II, Navy Cap Booster 800
Tracking Disruptor II, Tracking Speed Disruption Script

Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I

Hammerhead II x5
Warrior II x5
Vespa EC-600 x5
Hornet II x5

Get in close (under 10km) and own Ratters. Always remember to shoot drones first, they will hurt you pretty bad. Remember to turn the medium neut off after a couple of cycles, its not needed and wastes cap, after a minute or so turn off 1 of the smalls. Faction EANMS are pretty cheap (40mill for Imperial Navy), spring for them if you can afford it.

Black Ops Drop Pilgrim

[Pilgrim, HOT DROP]
Damage Control II
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Experimental 10MN Microwarpdrive I
Warp Disruptor II
X5 Prototype Engine Enervator
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Covert Ops Cloaking Device II

Medium Energy Collision Accelerator I
Medium Energy Collision Accelerator I

Hammerhead II x5
Warrior II x5
Hornet EC-300 x5
Light Armor Maintenance Bot I x5
Light Shield Maintenance Bot I x5

25km optimal with Scorch, 334 DPS. 8.3 with Conflag, 385 DPS. This is a CPU tight fit with Recon IV, at Recon V go nuts, remove the Nanos and add more Heat Sinks/Tracking Enhancers and T2 the Mids. Use Tracking Speed Scripts.