Table of Contents

Rattlesnake

Overview

Faction: Gurista

In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it. The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.


Requirements


Traits

Role bonuses:

Gallente Battleship bonuses (per skill level):

Caldari Battleship bonuses (per skill level):


Fitting

Serpentis Sniper

[Rattlesnake, Forlorn Hub Edition]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Thermic Dissipation Field II
Thermic Dissipation Field II
Kinetic Shield Hardener II
Sensor Booster II
Sensor Booster II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II

'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
'Arbalest' Cruise Launcher I, Caldari Navy Scourge Cruise Missile
Drone Link Augmentor I
Drone Link Augmentor I

Large Sentry Damage Augmentor I
Large Core Defense Field Extender I
Large Core Defense Field Extender I

Federation Navy Garde x6
Caldari Navy Warden x6
Hammerhead II x5
Hobgoblin II x10

Think Dominix but with missiles, explosions, and a shield tank, all without the Gallente tradition of ships that look like a whale's hemorrhoid. This fitting was built for Forlorn hubs. Simply warp-in at 100km, target-up, drop Wardens once your speed dips below 5m/s, use sentries on Battleships and Frigates (when they're still far away) and missiles on Cruisers/Battlecruisers. No movement is necessary as you should be tearing shit apart before most of the rats can get close enough to do any real damage. Switch the Wardens out for the Gardes when targets pass the 40km mark. The rest of the drone bay is a toss-up.

Income: 16-20 million isk/tick

SP Requirements: Moderate

Initial Investment: High

Effort Required: Laughable