In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might.
Amarr Battleship Skill Bonuses (Per Skill Level):
7.5% bonus to Large Energy Turret optimal range
7.5% bonus to Large Energy Turret tracking speed
[Apocalypse, Pimpin' Sniper Fit] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Tracking Enhancer II Reactor Control Unit II Beta Reactor Control: Reaction Control I 100MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script F-90 Positional Sensor Subroutines Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L
Ok this is pure EFT warrior since I haven't flown a ship like this for a long time. Its a tight fit with AWU4 but I'm sure you could swap around the tracking computers for another RCU if you needed it. Anyway the optimal on theses tachyons is 212km with gleam and a has a lock range of 221km have fun snipin' shit!
[Apocalypse, Dual Heavy Beam Sniper] Heat Sink II Heat Sink II Heat Sink II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 100MN Microwarpdrive I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Cap Recharger II Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Large Energy Locus Coordinator I Large Energy Locus Coordinator I [empty rig slot]
Provides a solid amount of EHP, an average-to-good range, and DPS on-par with 7-Tachyon apocalypses. Will probably have grid spare to allow a third Locus Coordinator, and if you can cope with two weapon groups you can swap Dual Heavy Beam Laser IIs for Mega Beam Laser IIs as fitting limits allow. Don't knock Dual Heavy Beams. Although they're bad compared to Tachyons, they're so easy to fit that you can easily boost the range and you don't lose out having to fit a Reactor Control Unit II.
[Apocalypse, 1K DPS] Heat Sink II Heat Sink II Heat Sink II Multispectrum Coating II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II 100MN Microwarpdrive II Medium Capacitor Booster II, Cap Booster 200 Sensor Booster II ECCM - Radar II Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Mega Pulse Laser II, Dark Blood Multifrequency L Large Energy Collision Accelerator I Large Explosive Armor Plate I Large Trimark Armor Pump I Garde II x3
[Apocalypse, T2 Dual Beam Sniper] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Heat Sink II Heat Sink II Heat Sink II Prototype 100MN Afterburner I Cap Recharger II Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Dual Heavy Beam Laser II, Aurora L Large Energy Locus Coordinator I Large Energy Locus Coordinator I Large Energy Discharge Elutriation I
[Apocalypse, T1 Reimbursement Beam Sniper] Heat Sink II Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Reactor Control Unit I Prototype 100MN Afterburner I Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Tracking Computer II, Optimal Range Script Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L Tachyon Anode Particle Stream I, Microwave L [empty high slot] Large Energy Locus Coordinator I [empty rig slot] [empty rig slot]
Newbie Sniper. Use Faction Microwave, can go EANM II + plate if you have trained the armor compensation skills to III or higher.
[Apocalypse, T2 Reimbursement Pulse Anti-Support] Heat Sink II Heat Sink II Tracking Enhancer II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Multispectrum Coating II Energized Adaptive Nano Membrane II Prototype 100MN Afterburner I Sensor Booster II, Scan Resolution Script Sensor Booster II Tracking Computer II, Tracking Speed Script Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Large Energy Locus Coordinator I Large Energy Locus Coordinator I [empty rig slot]
An Anti-Support fit, not the preferred sniper but still useful in fleets.
[Apocalypse, Fauxcat Meta] Damage Control II Armor Thermic Hardener II Kinetic Armor Hardener II Explosive Armor Hardener II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Prototype 100MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 800 Tracking Computer II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Tachyon Modulated Energy Beam I, Imperial Navy Xray L Large Ancillary Current Router I Large Trimark Armor Pump I Large Trimark Armor Pump I Hornet EC-300 x5 Warrior II x5
TEST's new and improved T1 Fauxcat fitting
[Apocalypse, Fauxcat New] Damage Control II Armor Thermic Hardener II Kinetic Armor Hardener II Explosive Armor Hardener II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Multispectrum Coating II Prototype 100MN Microwarpdrive I Heavy Capacitor Booster II, Navy Cap Booster 800 Tracking Computer II, Optimal Range Script F-90 Positional Sensor Subroutines, Targeting Range Script Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Large Energy Locus Coordinator II Large Trimark Armor Pump I Large Trimark Armor Pump I Hornet EC-300 x5 Warrior II x5
TEST's new and improved T2 Fauxcat fit
[Apocalypse, BR APOC] Large Armor Repairer II Heat Sink II Heat Sink II Heat Sink II EM Armor Hardener II Reactive Armor Hardener Armor Thermic Hardener II Tracking Computer II, Optimal Range Script Cap Recharger II Cap Recharger II Cap Recharger II Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Auxiliary Nano Pump I Curator I x3
SCORCHSCORCHSCORCH Warp to 50km rape forsaken hubs safe from neuting distance. Keep a set of multifrequency on hand for when cruisers get close. Pulse the Large Armor Repper as needed.
[Apocalypse, PvE] Heat Sink II Armor Thermic Hardener II Prototype Compact EM Armor Hardener I EM Armor Hardener II Prototype Armor Thermic Hardener I Large Armor Repairer II Large Armor Repairer II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Mega Pulse Laser II, Multifrequency L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Hammerhead I x5
Multifrequency, Ultraviolet, Standard, and Microwave crystals in the cargo gives you a range of between 10 - 60 km. Mix and match the hardeners but be wary of the limited CPU.
[Apocalypse, LVL4 Apoc] Heat Sink II Heat Sink II Heat Sink II Large Armor Repairer II EM Armor Hardener II Armor Thermic Hardener II Damage Control II Tracking Computer II, Tracking Speed Script Cap Recharger II Cap Recharger II Cap Recharger II Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Mega Beam Laser II, Imperial Navy Gamma L Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Hammerhead II x5 Hornet EC-300 x5
Capstable with gamma and about 700 dps plus super 60km Range. I guess everyone still has one so use it to make some IIIIIISk