Table of Contents

Tech 1 Manufacturing


This article is still a work in progress.

How Do I Produce Tech 1 Gear for Profit?

By buying low and selling high. Buy minerals and mineral-intense ratting modules off the market, refine them, and make them into well-chosen t1 modules. With high enough refining skills, it will be better to buy ore and refine from that. What is a good t1 module? There are basically two kinds:

One: The kind that people will need every day. Other producers will be competing with you for this, assuming you are in a decent location. These will make money based on how well you mind your sell orders, and how long producers have been competing in this location –initially, prices will be very inflated, but competition will (slowly, ever so slowly) drive the prices down.

Two: The second kind of profitable t1 module is the kind that other producers forget about, the high value or rare item that people don't need every day, but when they need it are willing to pay through the nose. These are things like Analyzers, Codebreakers, Large Mobile Warp Disruptor Bubbles, Prototype Cloaks, Interdictor Launchers, etc. Maybe it takes you eighty days to sell ten of them, but since they were for sale at 10,000x their normal price, that's okay. Codebreakers are the best example of this that I can think of. Because they are used by a very small subset of players (explorers) they are often overlooked. They also aren't needed in great quantity, most people probably only use one at a time. So producers don't bother. They probably cost 15k per unit, to make, and I have them for sale for 1m or 600k per unit, in various places.

Ideally you will want an item that has both of these traits:


A Few Guidelines


Tips and Tricks