=====Skill Plans===== ---- =====Overview===== Hello newbros and welcome to TEST. No matter what your background is in EVE, you're probably lacking a few essential skills that will help you become one of the next generation of rifter heroes. As EVE has a steep learning curve already, we would highly suggest anyone new to the alliance to make sure they have the skills off of the 30 Day and 120 skill plans. If you already have these skills take a look at improving your support skills or starting a specialization plan. Please visit http://skills.pleaseignore.com to see the skill plans and doctrines to train into. If you click on the column headers you can sort the columns, sorting by category is probably the best idea since that is how it is presented in game. ---- =====Skill Plans===== ====30 Day Plan==== The **[[training:skill_plans:30d_plan|30 Day Plan]]** is a basic skill training plan intended for new players to Eve. Included skills are useful to all but specialized alt characters and provide access to Tech 1 ships of many races. Priority groups allow you to unlock the abilitiy to fly certain ships of TEST_Free and other doctrine builds. You can download the plan in xml-format at https://skills.pleaseignore.com/. ====120 Day Plan==== The **[[training:skill_plans:120d_plan|120 Day Plan]]** is an advanced skill training plan intended for new players to Eve. Included skills are useful to all but specialized alt characters and provide access to Tech 1 ships of many races. Priority groups allow you to unlock the ability to fly certain ships of TEST_Free and other doctrine builds. You can download the plan in xml-format at https://skills.pleaseignore.com/. ---- ===== Bad Alt Possibilities ===== ==== Suicide Ganking in Empire ==== A couple members have recently discovered this one. Using disposable alts or trial accounts to suicide into [[eve:ships:industrials|Industrials]] is prohibited and will result in a ban for your main. Doing this in your main, on the other hand, is just fine and can be insanely profitable. As a general rule, if it circumvents normal punishments - in this case, [[training:game_mechanics:security_rating|security status]] - it's a bad idea and probably bannable. You **CAN** have a dedicated suicide ganking alt. What you can't do is have a suicide ganking alt, then delete him when your [[training:game_mechanics:security_rating|security status]] goes too low and start another. ---- ===== Quick Alts ===== Quick alts generally train in a short amount of time, from a few days to a week or two. The idea behind quick-alts is to roll a highly specialized character that can be trained on your main account very quickly. ====Salvaging Alt==== One of the best ways to make money as a Newbro. An active **[[training:skill_plans:salvager_alt|Salvaging Alt]]** can make more isk per hour than VNI ratting Cosmic Anomalies but requires finesse. ====Market Alt==== **[[eve:industry:skill_plans:market_alt|Market Alts]]** are great to put into a major trade-hub such as Jita, Amarr, Hek, Dodixie to handle anything that you ship down through [[squads:freight:start|TEST Freighters Please Ignore]] to sell for money. This allows you to keep your Combat character in the staging system instead of traveling down (generally 30-60 jumps) to handle your goods. How to do this: -On your **Main** character ship your goods down to a major trade hub through [[squads:freight:start|TEST Freighters Please Ignore]] or another TEST service -**After** your goods arrive in the location, contract the goods to your [[eve:industry:skill_plans:market_alt]] -Log onto your Market Alt, accept the contract, sell the goods then "Give Money" to your main character ====Cyno Alt==== **[[training:skill_plans:cyno_alt|Cyno Alts]]** are fast trains. These characters are made simply for the purpose of lighting a [[training:game_mechanics:cynosural_field]] which allows [[eve:ships:capitals]] to lock onto and [[training:game_mechanics:jump_drive]] to it. Normally these characters are made as alts on accounts that are not a Capital Pilot account so that you can easily jump yourself through systems. ====Research Alt==== **[[eve:industry:skill_plans:research_alt|Research Alts]]** are a great way to make money through improving [[eve:industry:blueprints|Blue Print Originals]] and then after improving them, create [[eve:industry:blueprints|Blue Print Copies]] which you then sell to other players while still retaining the original Blueprint. ====Stealth Bomber Alt==== **[[training:skill_plans:hound_alt]]** are great if you have any type of interest in [[eve:pvp:hotdrop|Hotdropping]], [[eve:pvp:bombing:start|bombing]], or joining [[squads:predditors:start|Predditors]] squad. It is a relatively quick train, around a month, and offer you some great PvP fun that is a unique style to Eve. ====PAC Alt==== The **[[training:skill_plans:pac_alt]]** is another specialized alt for managing Player Alt Corporations for very specific Alliance needs. Generally not worth training unless instructed to. ---- ===== Long Term Alts ===== Long term alts are highly focused and optimized characters that are designed to get to a single goal quickly. It is recommended that these alts be trained on separate accounts since their skill plans can be exceptionally long. As such, these characters are more of "secondary mains" than true alternate characters. ====Interdictor Alt==== **[[training:skill_plans:interdictor_alt]]** is a very good alt to have. The [[eve:ships:destroyers:interdictors|Interdictor]] is a specialized tackle ship which creates "[[eve:pvp:electronic_warfare:warp_disruption_fields:mobile_warp_disruptors|Bubbles]]" preventing any ship in a large area from warping. These are the #2 ship for tackling and holding Capital Ships in place. ====Fleet Maelstrom Alt==== **[[training:skill_plans:maelstrom_alt]]** is nice if you want to be part of one of the Battleship doctrines. Unfortunately there is no fast way to get into a Maelstrom and this Alt is minimum skills which should be trained up if you want to become more effective and enjoy flying the Maelstrom ====Capital Alts==== [[eve:ships:capitals|Capital Ships]] are generally the best long term trains for alts. They take a long time to train into but do not affect your gameplay since you are not playing the alt while they are being trained anyways. ===Carriers=== *[[training:skill_plans:chimera_alt|Chimera]] *[[training:skill_plans:nidhoggur_alt|Nidhoggur]] ===Dreadnaughts=== *[[training:skill_plans:naglfar_alt|Naglfar]] *[[training:skill_plans:revelation_alt|Revelation]] *[[training:skill_plans:phoenix_alt|Phoenix]] ===Logistics=== *[[training:skill_plans:rorqual_alt|Rorqual]] *[[training:skill_plans:freighter_alt|Freighter]] *[[eve:industry:skill_plans:jf_alt|Jump Freighter]] ====Deep Industry Alts==== [[eve:industry:start|Industry]] has a lot of great manufacturing skill-plans that require quite a bit of time dedication in to train them up to be efficient. Check out the **[[eve:industry:skill_plans:start]]** page to learn more.