====== Skill Farm ======
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===== How does skill farming work? =====
Skill farming works by taking advantage of the price difference between skill injectors and extractors. You max out your attributes, train the required 500k SP to extract, then sell the injectors. Rinse and repeat.
The following is boring math that shows how it roughly works out:
Prices based on Perimeter sell/buy split.
Extractor: 320M ISK
Injector: 760M ISK
Difference: +440M ISK
2700 SP / hour -> 1,944,000 SP / month = 3.888 extractions
440M * 3.888 = ~1.7B ISK * 0.95 (taxes) = ~1.6B ISK
Keep in mind that these prices are obviously not fixed and the above was shown just for the sake of an example. The price difference between extractors, injectors, and PLEX is //generally// high enough for you to barely break even with a single character, and you will rarely be in the red when 2 or 3 characters per account are farms.
All that said, **the main purpose of skill farming in this guide is not to get free ISK per month**. The purpose of farms to keep your existing accounts PLEXed so you don't relapse into an alpha. For example:
{{https://i.imgur.com/ycfkB6i.png?nolink&|ycfkB6i.png (882×640)}}
The first character in Perimeter is the primary farm for this account, and he doubles for a market alt. If you want, you can give your skillfarms secondary roles to do other activities and make more ISK or even pay for your main's MPTC. More on this later.
Because he's sustaining omega, the other two characters are also omega for "free", especially the second account, which is the "main" you can actually undock with and use omega-only ships. He doesn't have to get out of his [[:military:reimbursement:muninn|Muninn]], [[:military:reimbursement:jackdaw|Jackdaw]], or whatever. All without opening your wallet or endlessly grinding.
The second skill farm is optional, though it earns a bit more ISK because MPTC's are cheaper than 500 PLEX.
Do keep in mind that while skill farming to sustain omega is substantially cheaper than buying 500 PLEX, that PLEX isn't adding extra skills for you to train. You'd need to buy MPTC's for your main once you can afford it. If you can't, no problem. Just let the MPTC run out while you keep farming.
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===== Requirements =====
>5 million SP character with a bonus remap that never undocks and/or is very unlikely to die. How you reach 5 million will be different:
* You (optimally) already have an extra >5 million SP character on the account doing something like indy, or the character is an old alpha who's just reached the limit
* You are starting from a brand new character, in which case you must either:
* Play the long-con by pausing training on your main or use MPTC's (very expensive)
* Spend billions on injectors to bring it up to the minimum required to extract (very very expensive)
* Play the longer-con by relapsing into an alpha and slowly train 5 million SP for "free" (very very long)
Cybernetics V to use the training implants. This will slow down training for your first 500k and make your first month a bit rough.
2 billion ISK per character, spent on:
* 2 +5 improved implants for both attributes
* Skill Extractor
* PLEX (+ MPTC if you have a second farm on that account)
* You can optionally buy a pack or spend $15 for the first month and never spend money on that account again, reducing your initial ISK requirement down to 1 billion per character. This is what I did with the alpha accounts I had for years but couldn't afford to PLEX.
Optional, but you may want character tracking software, such as:
* [[https://github.com/peterhaneve/evemon/releases/|EVEMon]]: The best option, maintained by Peter Han. Among other great features, EVEMon can track how much SP you have //by the minute, //rather than the next time you update your queue. Really handy for knowing when exactly you should extract. You can also easily create and copy+paste skill plans.
* [[https://forums.eveonline.com/t/evequeue-brain-farming-skill-queue-tracking-spreadsheet-google-sheet/142468|EVEQueue]]: Another great option. If you don't want the extra stuff that comes with EVEMon, EVEQueue is specifically geared for skillfarms.
* [[https://skillq.net/|skillq.net]]: Maintained by Squizz. You can have it warn you when a queue has less than 24 hours remaining. Practically required for alphas even without following this guide.
* Making your own spreadsheets: This is objectively the worst option because you have to do a lot of manual bullshit that others have already done for you (see above). That said, it's an option.
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===== Starting your farms =====
**If your account created via referral link and was given 1 million SP, do NOT redeem it until you reach the 5m limit**.
- First and foremost, train Cybernetics V. You need this to plug in the required +5 improved implants. The 1m SP given for referral links is //perfect// for this, which is why it's essential that you do NOT redeem it until 5m SP is reached.
- Consider skill groups. Note that the **primary and secondary attributes shown from the character sheet is a lie**. For example: {{https://i.imgur.com/7tD70Q1.png?nolink&|7tD70Q1.png (970×255)}} \\ ALWAYS verify skill attributes from the info window and not the character sheet.
- Once you find a group of skills you want to train, buy their respective implants and remap your character. Max the primary attribute first then spend the rest on your secondary attribute. In the end, you will have 32 points for your primary and 26 for the secondary training 2700 SP/Hour. For example, say your first farm is your market alt. You would max Charisma, spend the rest on Memory, plug in those implants, and train things like Marketing, Procurement, and Visibility. Their usefulness is irrelevant; you're extracting them anyways.
- Once the character hits 5.5 million, use your extractor then sell the injector. Buy another extractor for the next time.
- Once you rack enough ISK, buy PLEX and MPTC's as needed.
- Start over from step 3. Rince and repeat.
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===== Skill Plans =====
If you're starting from scratch, how you bring your characters up to 5 million SP isn't terribly important. All that matters is that it's reached in the first place. That said, training the [[https://wiki.eveuniversity.org/The_Magic_14|Magic 14]] + Cloaking + Clones + Interceptors isn't a bad start.
If you're an alpha and can't train some of the skills to level V, feel free to copy this skill plan: [[https://pastebin.com/s67imxML|https://pastebin.com/s67imxML]]. Change the missile/ship skills in the end as you see fit. EVEMon emp file: [[https://drive.google.com/open?id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD|https://drive.google.com/open?id=1n-bDce4RDEStkaL3ktF0J5SuPr2-X0QD]]
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===== Extra tips =====
==== Extractors can use used remotely ====
Like PLEX, MPTC's and skins, extractors can be used remotely. They can even be used from the delivery hangar and be put into your regular hangar. This means your market alt (which is a skill farm) can buy extractors from Perimeter, deliver them to your PI alt in Eso/Delve (which is also a skill farm), have them extract remotely, and contract them back.
This opens up a lot more options, namely:
==== Utility roles ====
Though utility alts are good to have even without making them skill farms, these can nonetheless be converted into farms as well.
The best example is market alts. These are typically already in Jita or Perimeter, stay docked 24/7, and have a plethora of skills you can juggle between, like Visibility and Procurement. Like I mentioned before: their usefulness is irrelevant. You're extracting them anyways.
Through remote extraction, you can also turn your indy alts in Eso into farms. Science skills can be used for invention, reaction and reprocessing skills overlap quite well, etc.
Note that if they aren't already trained, many utility roles will have skill requirements that are not aligned with your attributes (see above screenshot). This means that initial training will be slow which eats into your first few month's ISK. For example, Planetology is different from Interplanetary Consolidation. Broker Relations has //Willpower// as its primary. Just be mindful of what needs what.
==== Extract alpha skills first ====
When an account is in an alpha state, [[https://support.eveonline.com/hc/en-us/articles/207605005-Skill-Extractors-and-Skill-Injectors|extractors will only work on omega level skills]]. If you go AFK and relapse, you won't be able to extract skills and make buying that PLEX a bit easier. In practice, this means prioritize extracting alpha skills first, and train omega stuff only.
==== Skill farming for ISK ====
[[https://eve-mogul.com/#/tools/plexcalc|EVE-Mogul]] has a handy tool that tells you how much ISK you can make by skill farming, but you need to make an account to use it. Super annoying, but just use a burner account and it should be fine.
While the main purpose of this guide isn't to gain passive ISK, you //can// still earn a meaningful amount per month if you min-max your orders and use all 3 toons on an account, as shown here:
{{https://i.imgur.com/A0SVChh.png?nolink&|A0SVChh.png (996×668)}}
Jesus Christ, 1.4 billion, right? Now you know why autists like me own 10 skillfarm accounts. This still means you have to do a shitton of micromanagement like contracting to every. Single. Character. And. Back. Honestly? Just stick with one account. You have more fun that way.
Also, as stated at the beginning of this wiki, prices will change wildly depending on the market's mood.
Note the options on the bottom of the screenshot. See how I'm getting extractors from 10 Packs and not just buy orders? It turns out 1120 PLEX (the price in the eden store for the pack) is cheaper than the prices on the market. Experiment with these a bit. Sometimes MPTC's will be cheaper, maybe you feel like selling to buy orders instead, etc.