======Projectile Weapons====== ---- =====Overview===== ^ ^ Autocannons ^ Artillery ^ | | {{https://image.eveonline.com/type/496_64.png?nolink}} | {{https://image.eveonline.com/type/497_64.png?nolink}} | | DPS | + | - | | Alpha Damage | - | + | | Tracking | + | - | | CPU/Powergrid Requirements in general | Higher | Lower | | Range | Low (Long falloff) | Extreme range for sniping | Note: Tracking isn't an important factor since you'd probably be sniping with the artillery weapons at long range anyway\\ ---- ====Ammo Types==== Fusion, EMP and Phased Plasma are close range T1 ammo. They pack a humoungus wallop of explosive, em and thermal damage respectively.\\ Barrage is best T2 ammo (autocannons only) as it does the same damage as fusion but from a longer range.\\ Tremor is best T2 ammo (artillery only) as it gives a 80% range bonus. Damage type for each type of ammo is shown below. ===Small=== ^ Type ^ EM ^ Exp ^ Kin ^ Therm ^ Range Mod ^ Tracking Mod ^ ^ Carbonized Lead S | 0 | 1 | 4 | 0 | 60% | 5% | ^ Nuclear S | 0 | 4 | 1 | 0 | 60% | 5% | ^ Proton S | 3 | 0 | 2 | 0 | 60% | 5% | ^ Depleted Uranium S | 0 | 3 | 2 | 3 | 0% | 20% | ^ Titanium Sabot S | 0 | 2 | 6 | 0 | 0% | 20% | ^ Fusion S | 0 | 10 | 2 | 0 | -50% | 0% | ^ Phased Plasma S | 0 | 0 | 2 | 10 | -50% | 0% | ^ EMP S | 9 | 2 | 1 | 0 | -50% | 0% | ===Medium=== ^ Type ^ EM ^ Exp ^ Kin ^ Therm ^ Range Mod ^ Tracking Mod ^ ^ Carbonized Lead M | 0 | 2 | 8 | 0 | 60% | 5% | ^ Nuclear M | 0 | 8 | 2 | 0 | 60% | 5% | ^ Proton M | 6 | 0 | 4 | 0 | 60% | 5% | ^ Depleted Uranium M | 0 | 6 | 4 | 6 | 0% | 20% | ^ Titanium Sabot M | 0 | 4 | 12 | 0 | 0% | 20% | ^ Fusion M | 0 | 20 | 4 | 0 | -50% | 0% | ^ Phased Plasma M | 0 | 0 | 4 | 20 | -50% | 0% | ^ EMP M | 18 | 4 | 2 | 0 | -50% | 0% | ===Large=== ^ Type ^ EM ^ Exp ^ Kin ^ Therm ^ Range Mod ^ Tracking Mod ^ ^ Carbonized Lead L | 0 | 4 | 16 | 0 | 60% | 5% | ^ Nuclear L | 0 | 16 | 4 | 0 | 60% | 5% | ^ Proton L | 12 | 0 | 8 | 0 | 60% | 5% | ^ Depleted Uranium L | 0 | 12 | 8 | 12 | 0% | 20% | ^ Titanium Sabot L | 0 | 8 | 24 | 0 | 0% | 20% | ^ Fusion L | 0 | 40 | 8 | 0 | -50% | 0% | ^ Phased Plasma L | 0 | 0 | 8 | 40 | -50% | 0% | ^ EMP L | 36 | 8 | 4 | 0 | -50% | 0% | ===Extra Large=== ^ Type ^ EM ^ Exp ^ Kin ^ Therm ^ Range Mod ^ Tracking Mod ^ ^ Carbonized Lead XL | 0 | 8 | 32 | 0 | 60% | 5% | ^ Nuclear XL | 0 | 32 | 8 | 0 | 60% | 5% | ^ Proton XL | 24 | 0 | 16 | 0 | 60% | 5% | ^ Depleted Uranium XL | 0 | 24 | 16 | 24 | 0% | 20% | ^ Titanium Sabot XL | 0 | 16 | 48 | 0 | 0% | 20% | ^ Fusion XL | 0 | 80 | 16 | 0 | -50% | 0% | ^ Phased Plasma XL | 0 | 0 | 16 | 80 | -50% | 0% | ^ EMP XL | 72 | 16 | 8 | 0 | -50% | 0% | ===Faction Projectile Ammunition=== Faction ammo can offer more damage output, improving upon normal ammunition. As with most faction items, cost and availability are the limiting factor to their use. ^ Faction Ammo Type ^ Damage increase over regular ammo ^ ^ Arch Angel | +10% | ^ Republic Fleet | +15% | ^ Domination | +20% | ===Advanced Artillery Charges=== These charges can **only** be loaded onto Tech 2 Artillery Cannons. ^ Type ^ Size ^ Exp ^ Kin ^ Range Mod ^ Tracking Mod ^ ^ Tremor ^ Small | 5 | 3 | 80% | -75% | ^ ::: ^ Medium | 10 | 6 | ::: | ::: | ^ ::: ^ Large | 20 | 12 | ::: | ::: | ^ Quake ^ Small | 9 | 5 | -75% | -25% | ^ ::: ^ Medium | 18 | 10 | ::: | ::: | ^ ::: ^ Large | 36 | 20 | ::: | ::: | ===Advanced Autocannon charges=== These charges can **only** be loaded onto Tech 2 Autocannons. ^ Type ^ Size ^ Exp ^ Kin ^ Range Mod ^ Falloff Mod ^ Tracking Mod ^ ^ Barrage ^ Small | 6 | 5 | 0% | 50% | -25% | ^ ::: ^ Medium | 12 | 10 | ::: | ::: | ::: | ^ ::: ^ Large | 24 | 20 | ::: | ::: | ::: | ^ Hail ^ Small | 12.1 | 3.3 | -50% | -50% | -30% | ^ ::: ^ Medium | 24.2 | 6.6 | ::: | ::: | ::: | ^ ::: ^ Large | 48.4 | 13.2 | ::: | ::: | ::: |