=====Fiend===== The Fiend was originally designed by Sansha's Nation as a Heavy Interdiction Cruiser for use by elite harvester squadrons as a means to capture and board ships typically requiring large crew complements. The advanced interdiction technology the vessel is equipped with allows it to generate warp disruption fields without impairing its flight characteristics. This allows these formidable ships to easily chase down and hold even the fastest vessels in the larger size brackets. As with other Sansha's Nation equipment, the handful of captured Fiends in commercial hands have proven to be adaptable for capsuleer use. ---- ====Overview==== Heavy Interdicion Cruisers bonuses (per skill level): *5% bonus to Warp Disruption Field Generator scramble range Caldari Cruiser bonuses (per skill level): *20% bonus to Afterburner velocity bonus Amarr Cruiser bonuses (per skill level): *7.5% bonus to Small Energy Turret tracking speed Role Bonus: *250% bonus to Small Energy Turret damage *20% bonus to all shield resistances *Can fit Warp Disruption Field Generator *Unaffected by Warp Disruption Field Generator mass & speed effects ---- ====Requirements==== *Caldari Cruiser II * Caldari Destroyer III * Caldari Frigate III * Spaceship Command I * Spaceship Command II * Amarr Cruiser II * Amarr Destroyer III * Amarr Frigate III * Spaceship Command I * Spaceship Command II