====== Hawk ======
Looking for **[[military:doctrines:start|DOCTRINE FITS]]**?
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{{https://image.eveonline.com/Render/11379_256.png?nolink}}
===== Description =====
Following in the footsteps of Caldari vessels since time immemorial, the Hawk relies on tremendously powerful shield systems to see it through combat, blending launchers and turrets to provide for a powerful, well-rounded combat vessel.
Developer: Lai Dai
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
====Helpful Information====
The hawk is very similar to the Harpy. It has a similar speed, and a missile velocity giving it the capability to engage at long range if desired.
The key difference with the hawk is its weapon system - while a standard missile/rocket hawk will generally deal less damage than a rail/blaster harpy respectively, it can do so much more consistently - without having to worry about the range of blasters or the potential tracking difficulty of rails. It's worth noting that the damage bonus on the hawk is 10% - twice that of all the other assault frigs, which only receive a 5% bonus per frigate skill level.
With standard missiles, a hawk can easily hit out to about 60km. However, dps at this range is fairly poor and the grid consumption of standard launchers means that fitting an MSE tank is fairly unlikely. Standard missile hawks are likely to be lightly tanked, if at all. With rockets however, the hawk puts out much better dps (although still fairly average for a close range AF) at anywhere up to around 15km, or further with javelin. Unlike the harpy which can potentially be held at range though, the hawk can easily apply damage to anything in web range, regardless of its angular velocity etc. As with the vengeance your best defense against its rockets is to maximize your own speed, however the likelihood of the hawk fitting a web is high, making this a difficult task. If you find a hawk without a web, you should be able to significantly reduce its damage output by doing this.
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===== Overview =====
Caldari Frigate Skill Bonuses (Per Skill Level):
* 10% bonus to kinetic Light Missile and Rocket damage
* 5% bonus to Light Missile and Rocket launcher rate of fire
Assault Frigates Skill Bonuses (Per Skill Level):
* 10% bonus to Light Missile and Rocket max velocity
* 7.5% bonus to Shield Booster amount
Role Bonus:
* 50% reduction in Microwarpdrive signature radius penalty
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===== Requirements =====
* Caldari Frigate V
* Spaceship Command I
* Assault Frigates I
* Mechanics V
* Power Grid Management V
* Spaceship Command III
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===== Non Reimbursable Fits =====
[Hawk, Low-sec Solo PvP]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
1MN Y-S8 Compact Afterburner
Nanofiber Internal Structure II
EFFA Compact Assault Damage Control
Small EM Shield Reinforcer II
Small Bay Loading Accelerator I
Scourge Rage Rocket x500
Caldari Navy Scourge Rocket x500
Nanite Repair Paste x50
Navy Cap Booster 50 x50
[Hawk, MWD Solo PvP]
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
J5b Enduring Warp Scrambler
Compact Multispectrum Shield Hardener
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
5MN Y-T8 Compact Microwarpdrive
Co-Processor II
EFFA Compact Assault Damage Control
Small EM Shield Reinforcer I
Small Ancillary Current Router I
Scourge Rage Rocket x1000
Navy Cap Booster 50 x72