====== Heretic ====== Looking for **[[military:doctrines:start|DOCTRINE FITS]]**? ---- {{https://image.eveonline.com/Render/22452_256.png?nolink}} ===== Description ===== Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft. Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. ====Helpful Information==== ---- ===== Overview ===== Amarr Destroyer Skill Bonuses (Per Skill Level): * 10% bonus to Light Missile and Rocket max velocity * 5% bonus to Light Missile launcher and Rocket launcher rate of fire Interdictors Skill Bonuses (Per Skill Level): * 4% bonus to all armor resistances * 10% reduction in Microwarpdrive signature radius penalty Role Bonus: * Can fit Interdiction Sphere Launcher ---- ===== Requirements ===== * Amarr Destroyer V * Amarr Frigate III * Spaceship Command I * Interdictors I * Spaceship Command IV * Graviton Physics I * Science V * Power Grid Management V * Propulsion Jamming V * CPU Management III * Navigation II ---- ===== Non Reimbursable Fits ===== NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.