======Tengu====== =====Overview===== The Tengu is the Caldari Strategic Cruiser. Like all Strategic Cruisers, it can be fit with myriad subsystems which alter the slot layout, bonuses, and other attributes of the basic hull. Most often, the Tengu is used as a pseudo-Drake/Cerberus, with rapid firing, long range missiles and a heavy passive or active tank for PVE purposes. For PVP it can be fit similarly. There are also some shitty fits possible with blasters or rails that manage to generally be worse than the Eagle or Deimos. Don't use hybrids on the Tengu. When we first saw the flock, we were surrounded, caught in a spectacle of stimuli. Brilliant colors, dancing lights, beautiful cacophonies, wafting ambrosia. Those birds surrounded us, each one a different shape, an altered species, a new wonder. I tried to follow a single bird, but my efforts were futile: Transformation is natural to their existence. Imagine it: an undulating mass, a changing mob, all those beasts partaking in wonderful transmogrification. These were our augurs, our deliverers, our saviors. Standing amidst the flock, we should have feared their glory; instead, we drew hope. This moment is the first time I understood what it meant to be Caldari: Divinity in the flock, delivery in flux, one being, many changes. //- Janto Sitarbe, The Legendary Flock// ---- ====Requirements==== * Caldari Strategic Cruiser I * Caldari Cruiser V * Spaceship Command II * Caldari Destroyer III * Caldari Frigate III * Spaceship Command I * Caldari Defensive Systems I * Shield Operation V * Power Grid Management I * Mechanics III * Caldari Electronic Systems I * CPU Management V * Caldari Engineering Systems I * Power Grid Management V * Caldari Offensive Systems I * Missile Launcher Operation V * Gunnery III * Caldari Propulsion Systems I * Navigation V ---- ====Traits==== Caldari Electronic Systems bonuses (per skill level): * bonus to all Caldari Electronic Systems effectiveness Caldari Defensive Systems bonuses (per skill level): * bonus to all Caldari Defensive Systems effectiveness Caldari Engineering Systems bonuses (per skill level): * bonus to all Caldari Engineering Systems effectiveness Caldari Offensive Systems bonuses (per skill level): * bonus to all Caldari Offensive Systems effectiveness Caldari Propulsion Systems bonuses (per skill level): * bonus to all Caldari Propulsion Systems effectiveness Caldari Strategic Cruiser bonuses (per skill level): * 5% reduction in module heat damage amount taken ---- ====Subsystems==== ===Defensive=== ^ Name ^ Bonus ^ {{:eve:ships:cruisers:highslot_16x16_1_.png?30|High Slot}} ^ {{:eve:ships:cruisers:medslot_16x16_1_.png?30|Mid Slot}} ^ {{:eve:ships:cruisers:lowslot_16x16_1_.png?30|Low Slot}} ^ Shield ^ Armor ^ {{:eve:ships:cruisers:signature_16x16_1_.png?15|Signature Radius}} ^ {{:eve:ships:cruisers:cargobay_16x16_1_.png?15|Cargo Bay}} ^ {{:eve:ships:cruisers:power_16x16_1_.png?15|Power Grid}} ^ {{:eve:ships:cruisers:cpu_16x16_1_.png?30|CPU}} ^ ^ Adaptive Shielding | 5% bonus to all shield resistances per level | 1 | 1 | 0 | 3250 | 2150 | 165m | 420m³ | 0MW | 0tf | ^ ::: | 10% bonus to shield booster effectiveness per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Amplification Node | 10% bonus to shield booster effectiveness per level | 0 | 2 | 0 | 3550 | 2350 | 150m | 440m³ | 0MW | 0tf | ^ Supplemental Screening | 10% bonus to shield hitpoints per level | 0 | 2 | 0 | 3750 | 2500 | 157m | 410m³ | 0MW | 0tf | ^ Warfare Processor | 5% bonus to effectiveness of Siege Warfare Links per level | 0 | 2 | 0 | 3550 | 2350 | 150m | 440m³ | 0MW | 0tf | ^ ::: | 99% reduction in Warfare Link module CPU need | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ===Electronic=== ^ Name ^ Bonus ^ {{:eve:ships:cruisers:highslot_16x16_1_.png?30|High Slot}} ^ {{:eve:ships:cruisers:medslot_16x16_1_.png?30|Mid Slot}} ^ {{:eve:ships:cruisers:lowslot_16x16_1_.png?30|Low Slot}} ^ {{:eve:ships:cruisers:cpu_16x16_1_.png?15|CPU}} ^ Sensor ^ {{:eve:ships:cruisers:range_16x16_1_.png?15|Max Targeting Range}} ^ {{:eve:ships:cruisers:scan_16x16_1_.png?15|Scan Resolution}} ^ ^ CPU Efficiency Gate | 5% bonus to CPU per level | 0 | 3 | 1 | 420tf | 18pts | 65km | 210mm | ^ Dissolution Sequencer | 15% bonus to ship sensor strength per level | 0 | 3 | 1 | 475tf | 20pts | 75km | 235mm | ^ ::: | 5% bonus to max targeting range per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Emergent Locus Analyzer | 10% increase to scan strength of probes per level | 0 | 4 | 0 | 475tf | 10pts | 65km | 250mm | ^ ::: | 20% bonus to range and velocity of tractor beams per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ ::: | -99% reduced CPU need for Scan Probe Launchers | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Obfuscation Manifold | 10% bonus to ECM target jammer optimal range per level | 0 | 4 | 0 | 460tf | 16pts | 70km | 250mm | ===Engineering=== ^ Name ^ Bonus ^ {{:eve:ships:cruisers:highslot_16x16_1_.png?30|High Slot}} ^ {{:eve:ships:cruisers:medslot_16x16_1_.png?30|Mid Slot}} ^ {{:eve:ships:cruisers:lowslot_16x16_1_.png?30|Low Slot}} ^ Capacitor ^ {{:eve:ships:cruisers:power_16x16_1_.png?15|Power Grid}} ^ {{:eve:ships:cruisers:turret_16x16_1_.png?30|Turret Hardpoint}} ^ {{:eve:ships:cruisers:launcher_16x16_1_.png?30|Launcher Hardpoint}} ^ {{:eve:ships:cruisers:dronebay_16x16_1_.png?15|Drone Bay}} ^ {{:eve:ships:cruisers:bandwidth_16x16_1_.png?15|Drone Bandwidth}} ^ ^ Augmented Capacitor Reservoir | 5% bonus to capacitor capacity per level | 1 | 0 | 2 | 1225 Energy | 600MW | 0 | 1 | 0m³ | 0Mbit/s | ^ Capacitor Regeneration Matrix | 5% reduction in capacitor recharge rate per level | 0 | 0 | 3 | 2100 Energy | 825MW | 0 | 0 | 0m³ | 0Mbit/s | ^ Power Core Multiplier | 5% bonus to power output per level | 1 | 0 | 2 | 1225 Energy | 555MW | 1 | 0 | 0m³ | 0Mbit/s | ^ Supplemental Coolant Injector | 5% Reduction in the amount of heat damage absorbed by modules per level | 0 | 0 | 3 | 1225 Energy | 825MW | 0 | 0 | 0m³ | 0Mbit/s | ===Offensive=== ^ Name ^ Bonus ^ {{:eve:ships:cruisers:highslot_16x16_1_.png?30|High Slot}} ^ {{:eve:ships:cruisers:medslot_16x16_1_.png?30|Mid Slot}} ^ {{:eve:ships:cruisers:lowslot_16x16_1_.png?30|Low Slot}} ^ {{:eve:ships:cruisers:turret_16x16_1_.png?30|Turret Hardpoint}} ^ {{:eve:ships:cruisers:launcher_16x16_1_.png?30|Launcher Hardpoint}} ^ {{:eve:ships:cruisers:dronebay_16x16_1_.png?15|Drone Bay}} ^ {{:eve:ships:cruisers:bandwidth_16x16_1_.png?15|Drone Bandwidth}} ^ {{:eve:ships:cruisers:power_16x16_1_.png?15|Power Grid}} ^ {{:eve:ships:cruisers:cpu_16x16_1_.png?30|CPU}} ^ ^ Accelerated Ejection Bay | 5% bonus to kinetic Heavy Missile damage per level | 5 | 1 | 0 | 0 | 5 | 0m³ | 0Mbit/s | 0MW | 33tf | ^ ::: | 7.5% to Heavy, Heavy Assault and Assault Missile launcher rate of fire per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ ::: | 10% bonus to Heavy Missile and Heavy Assault Missile velocity per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Covert Reconfiguration | 5% bonus to missile launcher rate of fire per level | 5 | 1 | 0 | 0 | 4 | 0m³ | 0Mbit/s | 0MW | 0tf | ^ ::: | 100% reduction in Cloaking Device CPU use | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Magnetic Infusion Basin | 5% bonus to medium hybrid turret damage per level | 5 | 1 | 0 | 5 | 0 | 0m³ | 0Mbit/s | 365MW | 0tf | ^ ::: | 10% bonus to medium hybrid turret falloff per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ ::: | 20% bonus to medium hybrid turret optimal per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ^ Rifling Launcher Pattern | 10% to ECM target jammer strength per level | 5 | 1 | 0 | 0 | 5 | 50m³ | 25Mbit/s | 0MW | 33tf | ^ ::: | 5% bonus to Heavy, Heavy Assault and Assault missile launcher rate of fire per level | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ::: | ===Propulsion=== ^ Name ^ Bonus ^ {{:eve:ships:cruisers:highslot_16x16_1_.png?30|High Slot}} ^ {{:eve:ships:cruisers:medslot_16x16_1_.png?30|Mid Slot}} ^ {{:eve:ships:cruisers:lowslot_16x16_1_.png?30|Low Slot}} ^ {{:eve:ships:cruisers:speed_16x16_1_.png?15|Max Velocity}} ^ {{:eve:ships:cruisers:inertia_16x16_1_.png?15|Inertia Modifier}} ^ ^ Fuel Catalyst | 10% bonus to afterburner speed per level | 0 | 0 | 1 | 160m/s | 0.387 | ^ Gravitational Capacitor | 15% bonus to warp speed per level | 0 | 0 | 1 | 175m/s | 0.387 | ^ Intercalated Nanofibers | 5% increased agility per level | 0 | 0 | 1 | 165m/s | 0.43 | ^ Interdiction Nullifier | 5% increased agility per level | 0 | 0 | 0 | 140m/s | 0.762 | ^ ::: | Immunity to non-targeted interdiction | ::: | ::: | ::: | ::: | ::: | ---- ====Fitting==== ===PvP=== **Gazzini's Nominal** Basically a hilariously expensive Drake. Primarily used for flying in small gangs to freak out Sa Matra. [Tengu, Gazzini's Nominal] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Power Diagnostic System II Large Shield Extender II Multispectrum Shield Hardener II 10MN Afterburner II Republic Fleet Warp Disruptor Large Shield Extender II EM Shield Hardener II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst **PL Thundercat Stock Fit** It needs Shield Upgrades L5 to fit or a PG implant [Tengu, PL Thundercat Stock Fit] Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II 10MN Afterburner II Large F-S9 Regolith Shield Induction EM Shield Hardener II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Explosive Shield Hardener II Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Tengu Offensive - Accelerated Ejection Bay Tengu Defensive - Supplemental Screening Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Fuel Catalyst **-A-'s 100MN Fleet Tengu** [Tengu, 100MN Tengu] Damage Control II Ballistic Control System II Ballistic Control System II Ballistic Control System II Reactor Control Unit II Large F-S9 Regolith Shield Induction 100MN Afterburner II Multispectrum Shield Hardener II Multispectrum Shield Hardener II Phased Muon Sensor Disruptor I,Scan Resolution Dampening Script EM Shield Amplifier II Heavy Missile Launcher II,Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II,Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II,Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II,Caldari Navy Mjolnir Heavy Missile Heavy Missile Launcher II,Caldari Navy Mjolnir Heavy Missile Medium Ancillary Current Router I Medium Core Defense Field Extender I Medium Core Defense Field Extender I Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst Naturally, fits vary slightly -- sometimes it's ECM in the mids, sometimes damps, sometimes other EWAR. Mids also varied slightly with ABs being substituted with faction or meta equivalents, as well as ammo being freely switched out during the fight to adapt to the circumstances. **Morale Beercat (aka FOFO Tengu)** [Tengu, Morale Beercat] Warp Core Stabilizer II Warp Core Stabilizer II Warp Core Stabilizer II Warp Core Stabilizer II Republic Fleet 100MN Afterburner Large Shield Extender II Multispectrum Shield Hardener II Multispectrum Shield Hardener II ECM Burst II EM Shield Hardener II Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Heavy Missile Launcher II, Scourge Auto-Targeting Heavy Missile I Covert Ops Cloaking Device II Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Polycarbon Engine Housing I Tengu Electronics - Dissolution Sequencer Tengu Propulsion - Interdiction Nullifier Tengu Offensive - Covert Reconfiguration Tengu Engineering - Capacitor Regeneration Matrix Tengu Defensive - Supplemental Screening Truely the pinnacle of Beercat design. 100MN, cloaky, warp stabbed, interdiction nullified, ecm bursting, fofo tengu. **AHAC Jammer** [Tengu, May AHACs] Dark Blood Energized Adaptive Nano Membrane 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Core C-Type EM Armor Hardener Explosive Armor Hardener II Republic Fleet 10MN Afterburner Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Small EMP Smartbomb II Small EMP Smartbomb II Small EMP Smartbomb II Small EMP Smartbomb II Small EMP Smartbomb II Medium Ancillary Current Router I Medium Trimark Armor Pump II Medium Trimark Armor Pump II Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Rifling Launcher Pattern Tengu Propulsion - Fuel Catalyst ===PvE=== **Level 4 Tengu** This fit requires AWU 5 and a power implant for the remaining 0.72% pg required. [Tengu, Level 4's] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Republic Fleet 10MN Afterburner Caldari Navy Multispectrum Shield Hardener Caldari Navy Multispectrum Shield Hardener Pithum A-Type Medium Shield Booster Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II Tengu Electronics - Dissolution Sequencer Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst **Serpentis/Guristas Anomaly Runner** [Tengu, Anomaly runner] Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Shield Boost Amplifier II Shield Boost Amplifier II Gistii B-Type Small Shield Booster Gistii B-Type Small Shield Booster Multispectrum Shield Hardener II Multispectrum Shield Hardener II Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Core Defense Operational Solidifier I Tengu Propulsion - Intercalated Nanofibers Tengu Offensive - Accelerated Ejection Bay Tengu Defensive - Amplification Node Tengu Engineering - Augmented Capacitor Reservoir Tengu Electronics - Dissolution Sequencer First off, this thing requires one of two things: Either a CPU implant (Zainou 'Gypsy' Electronics EE-602 or better, slot 6) or another bag of dosh to swap out one or multiple mods out for their faction or meta variants (the Caldari Navy Ballistic Control Systems being the most popular option, you can also choose a meta shield boost amplifier, I recommend against changing the other mods). I opted for the implant as this keeps the entire thing under 700m. That said, at all 5 skills it tanks just under 500 omni DPS, 979 Serpentis DPS or 1027 Guristas DPS. WHILE SITTING STILL. Deal with it. Naturally you'll be orbiting something in the anomaly so the actual damage tanked should be even higher. Feel free to swap the invulns out for one kinetic and one thermic hardener, I have not found this to be worth it however as ratter-killers will have a lot tougher time killing you when semi-omnitanking. With all 5 skills and Scourge Heavy Missiles (the t1 variant) it does 525 DPS. With Scourge Fury Heavy Missiles it deals 672 DPS. With Heavy Missile implants (I took the 3% variants - HM-703 (heavy missile damage, slot 7) and RL-1003 (rapid launch, higher missile rate of fire, slot 10), GP-803 (guided missile precision, hit small things better, slot 8) and TN-903 (target navigation prediction, to hit fast things better, slot 9)) this goes up to 557 and 713 DPS, respectively. The implants aren't that expensive, especially if you're shelling out for CNBCSs.