====== Muninn ====== {{https://image.eveonline.com/Render/12015_256.png?nolink}} ===== Overview ===== ---- ==== Required skills ==== * Minmatar Cruiser V * Minmatar Destroyer III * Minmatar Frigate III * Spaceship Command I * Spaceship Command II * Heavy Assault Cruisers I * Energy Grid Upgrades V * Science I * Power Grid Management II * Capacitor Management IV * Power Grid Upgrades V * Weapon Upgrades V * Gunnery II * Spaceship Command V ==== Ship Description ==== Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. Developer: Boundless Creation Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as is humanly possible. The Muninn is far from being an exception. ==== Traits ==== === Minmatar Cruiser bonuses (per skill level): === * 5% bonus to Medium Projectile Turret rate of fire * 5% bonus to Medium Projectile Turret damage === Heavy Assault Cruisers bonuses (per skill level): === * 10% bonus to Medium Projectile Turret optimal range * 7.5% bonus to Medium Projectile Turret tracking speed === Role Bonus: === * 50% reduction in Microwarpdrive signature radius penalty ===== Fittings ===== ---- ==== PVP ==== === TEST Fireline Muninn === Fireline Muninns: For the Elo Knight in all of us. To be FC'ed by someone who knows what the fuck they are doing. Someone like Lucian James (Did I just say that?) or Shadoo. [Muninn, TEST Fireline] Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Enhancer II Tracking Enhancer II Large Shield Extender II Experimental 10MN Microwarpdrive I Multispectrum Shield Hardener II 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M Small EMP Smartbomb II Small EMP Smartbomb II Medium Core Defense Field Extender I Medium Kinetic Shield Reinforcer I Hornet EC-300 x5 === Gatecamping special === [Muninn, Anti Support] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Y-T8 Overcharged Hydrocarbon I Microwarpdrive Sensor Booster II, Scan Resolution Script Sensor Booster II, Scan Resolution Script 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M 720mm Howitzer Artillery II, Republic Fleet Titanium Sabot M Medium Ionic Field Projector I Medium Targeting System Subcontroller I Warrior II x5 This will give you a good mix of locktime and range. Titanium Sabot has no tracking penalties and will hit well out to your max lock range. ==== PVE ==== === Incursion Armor Fit === [Muninn, Incursion Armor] 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II Prototype 'Arbalest' Rapid Light Missile Launcher Prototype 'Arbalest' Rapid Light Missile Launcher 10MN Afterburner II Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I Kinetic Armor Hardener II Explosive Armor Hardener II Energized Adaptive Nano Membrane II Medium Trimark Armor Pump I Medium Trimark Armor Pump I An alternative to the Zealot for the scrubs who don't have Amarr Cruiser V. Not as good as the Zealot, but gets the job done. People with AWU V can substitute T2 Heavy Missile Launchers in for the Rapid Light Missile Launchers.