====== Guardian======
{{https://image.eveonline.com/Render/11987_256.png?nolink}}
===== Overview =====
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The Guardian is by far the most commonly used logistics ship for armour gangs. As you'd expect from an Amarr ship, if offers a heavily low slot biased layout of 6/2/5 and by far the strongest powergrid, offering it the capability to fit a fierce armour tank as well as substantial repping power. The Guardian also receives 25m3 of drone bay and bandwidth, enough for a flight of light drones. As a dual logistics ship, the Guardian receives bonuses to remote armour repairers and energy transfers, as well as rep amount for armour rep drones.
Source: http://www.evealtruist.com/2011/10/know-your-enemy-logistics.html
==== Required skills ====
* Logistics Cruisers I
* Signature Analysis V
* CPU Management I
* Long Range Targeting V
* CPU Management II
* Spaceship Command III
* Amarr Cruiser V
* Amarr Destroyer III
* Amarr Frigate III
* Spaceship Command I
* Spaceship Command II
==== Ship Description ====
The Guardian is the first vessel to feature Carthum Conglomerate's brand new capacitor flow maximization system, allowing for greater amounts of energy to be stored in the capacitor as well as providing increased facilities for transporting that energy to other ships.
Developer: Carthum Conglomerate
While featuring Carthum's trademark armor and hull strength, the Guardian, being a support ship, has limited room for armaments. Its intended main function is to serve as an all-round support vessel, providing the raw energy for fleet compatriots to do what they need to do in order to achieve victory.
==== Traits ====
**Logistics Cruisers Skill Bonuses (Per Skill Level):**\\
**15%** reduction in **Remote Capacitor Transmitter** activation cost\\
**15%** reduction in **Remote Armor Repairer** activation cost
**Amarr Cruiser Skill Bonuses (Per Skill Level):**\\
**150%** bonus to **Remote Capacitor Transmitter** range\\
**20%** bonus to **Logistic Drone** transfer amount\\
**60%** bonus to **Remote Armor Repairer** optimal range and falloff
**Role Bonus:**\\
**65%** reduction in **Remote Armor Repairer** powergrid requirement\\
**50%** reduction in **Remote Capacitor Transmitter** powergrid requirement
===== Fittings =====
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==== PVP ====
=== Machariel Fleet AB Guardian ===
[Guardian, New Fleet]
Internal Force Field Array I
1600mm Steel Plates II
Multispectrum Coating II
EM Armor Hardener II
Shadow Serpentis Armor Thermic Hardener
10MN Y-S8 Compact Afterburner
Conjunctive Radar ECCM Scanning Array I
Large Coaxial Compact Remote Armor Repairer
Large Coaxial Compact Remote Armor Repairer
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large 'Regard' Remote Capacitor Transmitter
Large 'Regard' Remote Capacitor Transmitter
Medium Ancillary Current Router II
Medium Ancillary Current Router II
If you feel like blinging it up, by using some faction modules you can fit an Energized Adaptive Nano Membrane on for more tank. This will not result in increased reimbursement.
=== Machariel Fleet MWD Guardian ===
[Guardian, Test Machariel Fleet (Mixed Mediums)]
1600mm Steel Plates II
True Sansha Thermal Armor Hardener
True Sansha EM Armor Hardener
Energized Adaptive Nano Membrane II
Damage Control II
50MN Y-T8 Compact Microwarpdrive
Conjunctive Radar ECCM Scanning Array I
Large Coaxial Compact Remote Armor Repairer
Large Coaxial Compact Remote Armor Repairer
Large Coaxial Compact Remote Armor Repairer
Medium Coaxial Compact Remote Armor Repairer
Large 'Regard' Remote Capacitor Transmitter
Medium Remote Capacitor Transmitter II
Medium Trimark Armor Pump II
Medium Ancillary Current Router II