======Paladin====== =====Overview===== Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides immunity to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. The Paladin is a great PVE ship in the right circumstances. ====Requirements==== * Amarr Battleship V * Spaceship Command IV * Amarr Battlecruiser III * Spaceship Command III * Amarr Cruiser III * Spaceship Command II * Amarr Destroyer III * Amarr Frigate III * Spaceship Command I * Marauders I * Energy Grid Upgrades V * Power Grid Management II * Science I * Advanced Weapon Upgrades V * Weapon Upgrades V * Gunnery II * Spaceship Command V ====Traits==== Role Bonuses: * 100% bonus to Large Energy Turret damage * 100% bonus to Tractor Beams range and velocity * 70% reduction in Micro Jump Drive reactivation delay * Can fit Bastion Modules Amarr Battleship bonuses (per skill level): * 5% bonus to ship capacitor capacity * 7.5% bonus to Large Energy Turret optimal range Marauders bonuses (per skill level): * 7.5% bonus to Armor Repairer amount * 5% bonus to Large Energy Turret damage ====Fittings==== [Paladin, Missioner] Imperial Navy Large Armor Repairer Heat Sink II Heat Sink II Heat Sink II Kinetic Armor Hardener II Kinetic Armor Hardener II Armor Thermic Hardener II Cap Recharger II Cap Recharger II Tracking Computer II Stasis Webifier II Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Tachyon Beam Laser II, Multifrequency L Small Tractor Beam I Small Tractor Beam I Salvager I Large Capacitor Control Circuit I Large Capacitor Control Circuit I Hornet II x5 Hammerhead II x5 This is the fit you want to run when doing missions in Amarr space, and it plows through any Blood or Sansha L4 mission like knife through hot butter, and does quite well vs. Mercenaries and Drones as well. The faction armor repairer is needed due to the somewhat limited powergrid, but for the rest, T2 works just fine. Other than that, upgrading the Heat Sinks and Stasis Webifier to faction variants is a relatively cheap way to make things go quite a bit more smoothly. Hardeners based on Rat type. [Paladin, PvE/ESS (PANKRAB)] Reactive Armor Hardener Corpii A-Type Multispectrum Coating Dark Blood Large Armor Repairer Corpii A-Type Multispectrum Coating Republic Fleet Tracking Enhancer Dark Blood Large Armor Repairer Imperial Navy Heat Sink Tracking Computer II, Tracking Speed Script Republic Fleet Large Cap Battery Heavy Capacitor Booster II, Navy Cap Booster 3200 Large Micro Jump Drive True Sansha Large EMP Smartbomb Corpum A-Type Medium Energy Neutralizer Corpum A-Type Medium Energy Neutralizer Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Bastion Module I Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II Acolyte II x5 Acolyte II x5 Infiltrator II x2 Infiltrator II x2 This is a good fit for drone space krabbing and has the ability to get away from hostiles attempting to tackle you with the use of the neuts and micro jump drive.