====== Damnation ====== Looking for **[[military:doctrines:start|DOCTRINE FITS]]**? ---- {{https://image.eveonline.com/Render/22474_256.png?nolink}} ===== Description ===== Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. Developer: Khanid Innovation In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat. ====Helpful Information==== ---- ===== Overview ===== Command Ships bonuses (per skill level): * 10% bonus to ship armor hitpoints * 10% bonus to Heavy Missile and Heavy Assault Missile damage * 3% bonus to Armored Command and Information Command burst strength and duration Amarr Battlecruiser bonuses (per skill level): * 10% bonus to Heavy Missile and Heavy Assault Missile max velocity * 4% bonus to all armor resistances Role Bonus: * Can use 2 Command Burst modules * 100% bonus to Command Burst area of effect range ---- ===== Requirements ===== *Amarr Battlecruiser V *Spaceship Command III *Amarr Cruiser III *Spaceship Command II *Amarr Destroyer III *Amarr Frigate III *Spaceship Command I *Command Ships I *Command Burst Specialist IV *Leadership V *Wing Command IV *Leadership V ---- ===== Non Reimbursable Fits ===== NONE AVAILABLE – Feel free to make one and add it, or contact someone in the wiki-office channel in the Discord for help.