{{ :eve:pve:spacedinov2.png?nolink&200|}} ======Mission Running====== ---- =====Overview===== Running missions in high sec is dangerous, even more so if you're in a busy system. If you intend to run missions on a character in TEST, take advantage of the agents in NPC space. This guide will emphasize doing this, but the principles are essentially the same if you choose to stay in highsec like a terrible person. At times this guide will also emphasize only working for Security agents. Distribution and Mining agents may also be valid options, depending on the corporation for which you choose to run missions. ====Pros==== * **No Competition**: * Every mission is yours, you can run them whenever you want, and as often as you want. You never spend time looking for an "open" mission like you do for anomalies. * **The Rewards**: * You get much better isk per mission in 0.0 than in high sec, and the bounties are higher on the enemies you will fight. In addition to bounties, loot, and isk rewards for completing a mission, you get "Loyalty Points" (LP) with your agent's corporation. You can turn these in at an "LP Store" for rewards, like implants, skill books, faction ammunition, faction ships, and faction BPCs. In high sec, a missioner can hope to get roughly 1000isk worth of loot for each LP. With the a pirate corporation, this is pretty much bare minimum. For example a Dramiel BPC from an Angel Cartel corporation costs 20,000 LP and 10,000,000 isk. Each BPC can sell for roughly 38,000,000 isk in Jita. That's about 1400 isk/LP. You'll be getting thousands upon thousands of LP for each level four mission you run. Think about how much isk that is if you can run somewhere between one-and-a-half and three missions an hour. * **More Variety than Running Anomalies**: * This is subjective, but running one of a dozen missions is definitely less tedious than running the same station/ring sanctum or hub anomaly repeatedly. ====Cons==== * **The Grind**: * You're not going to be bringing home LP by the bucketload instantly. It will take some work to gain access to Level 4 agents, so try to start this with at least a little saved up. * **NPC Space can be Dangerous**: * By the very nature of the NPC pocket, anyone, and I mean **anyone** can dock at the stations in NPC space. There are reds and neutrals trying to scratch out a living in these NPC pockets, so fly safe, and be nice and shoot the neighbors while trying not to get shot yourself. * **Pirate Missions Damage your High Sec Relations**: * On some missions you actually attack DED, Minmatar and Gallente ships, so before long your character will be shot on sight in high sec. Don't run missions on a character that needs to make semi-frequent trips to high sec. ====Social Skills==== Yes you will need to train some new skills in order to maximize mission running. * Diplomacy, but that skill will only raise your standing if it is negative to begin with. Here are a few more: * Social, at least to 3 * Criminal Connections at least to 3, maybe 4. This skill raises your standing with a (criminal) faction by a percentage of how far you are from perfect standings (10.0), so the farther you are from 10 the better benefit you'll see. * Security Connections at least to 4. This skill boosts the LP payouts you get from agents in the Security Division by 10% per level. Don't worry about it at the beginning, but you ought to have it trained by L4s at the latest, if not by L3s.