=====Nation Industrial Proxy===== ---- =====Objectives===== ====Force Required==== * Fleet of 3 - 5 pilots * 1 logistics or spidertanking * Sites take about 15 - 20 minutes ====Military Information==== Your primary objective is to clear the local asteroid colony of hostile Sansha forces. This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign. ====Background Information==== Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention. Synopsis from ISHAEKA-0087. DED Special Operations. Authorized for Capsuleer dissemination. ---- =====Enemies===== Below is a list of enemies that spawn in this site. ^Name^Sig (m)^Speed (m/s)^Orbit (km) / Speed (m/s)^EWar^Damage (dps) / Volley (hp)^Range (km)^EHP (x1000)^ |Arnon Epithalamus|215|1300|50 / 210|Jam|164 / 900|113|65| |Antem Neo|184|1350|60 / 205|-|168 / 840|146-176|88| |Lirsautton Parichaya|125|1400|8 / 158|440 / 6600|69|25| |Jel Rhomben|49|3360|11 / 560|-|48 / 240|10-12|3| |Mara Paleo|65|2050|60 / 310|RR Shield|-|-|30| |Niarja Myelen|53|2760|15 / 405|Jam / Neut|-|-|4| |Romi Thalamus|200|1520|18 / 205|-|320 / 1600|23-33|106| |Uitra Telen|300|1500|30 / 260|-|132 / 660|23-33|132| |Youl Meten|33|2550|8 / 410|Web|38 / 192|10-12|3| ---- =====Priorities===== This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. ^#^Targets for the entire fleet^^Reason^ ^:::^Regular Targets^Small Targets^:::^ |1|Niarja Myelen||The **Niarja Myelens** and **Orkashu Myelens** because they jam and neut. The **Lirsautton Parichayas** before the **Arnon Epithalamus** if there are too many, because of their damage and since they are easy to kill. Other way around if there are fewer **Lirsauttons**| |:::|Lirsautton Pariachaya||:::| |:::|Arnon Epithalamus||:::| |3|Mara Paleo|-|The **Mara** because it has remote shield boost capabilities| |4|Romi Thalamus|Youl Meten|**Romis** first as they pose the biggest threat, then **Antem Neos** before **Uitras** because they do slightly more damage and are easier to kill. **Jels** before **Youls** despite the web as they are a bit stronger| |:::|Antem Neo|Jel Rhomben|:::| |:::|Uitra Telen|:::|:::| ---- =====Trigger===== The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one. =====Special Requirements===== There are no special requirements for this site. =====Hints & Tips===== * These sites are not sites per se and do not spawn at beacons. Instead, they are part of the asteroid belts within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design. * There are no ships capable of warp disrupting or warp scrambling, which means you can warp out at any time.