=====Forward Reconnaissance Outpost===== ---- =====Objectives===== ====Force Required==== * Fleet of 3 - 5 pilots * 1 logistics or spidertanking * Sites take about 15 - 20 minutes ====Military Information==== Your primary objective is to destroy any Sansha vessels defending the transmitter arrays. Once the area is secured, surveillance teams can move in to backhack the Sansha information network. This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign. ====Background Information==== Sansha's Nation forces have established forward outposts for the purpose of reconnaissance and minor communication relays between fleets. Although these outposts play a relatively minor role they are nonetheless contributing to the Nation's larger influence over systems and must be considered equally troubling in this regard. Synopsis from ISHAEKA-0091. DED Special Operations. Authorized for Capsuleer dissemination. ---- =====Enemies===== Below is a list of enemies that spawn in this site. ^Name^Sig (m)^Speed (m/s)^Orbit (km) / Speed (m/s)^EWar^Damage (dps) / Volley (hp)^Range (km)^EHP (x1000)^ |Arnon Epithalamus|215|1300|50 / 210|Jam|164 / 900|113|65| |Antem Neo|184|1350|60 / 205|-|168 / 840|146-176|88| |Eystur Rhomben|49|3360|11 / 560|-|120 / 600|10-12|9| |Jel Rhomben|49|3360|11 / 560|-|48 / 240|10-12|3| |Mara Paleo|65|2050|60 / 310|RR Shield|-|-|30| |Niarja Myelen|53|2760|15 / 405|Jam / Neut|-|-|4| |Orkashu Myelen|53|2760|5 / 405|Jam / Neut|-|-|3| ---- =====Priorities===== This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. ^#^Targets for the entire fleet^^Reason^ ^:::^Regular Targets^Small Targets^:::^ |1|Niarja Myelen||The **Niarja Myelens** and **Orkashu Myelens** because they jam and neut. **Niarja** first since it poses more of a threat. The **Arnon** also jam but takes longer to kill, so it pays off to kill **Myelens** first to reduce jammers| |:::|Orkashu Myelen||:::| |:::|Arnon Epithalamus||:::| |3|Mara Paleo|-|The **Mara** because it has remote shield boost capabilities| |4|Antem Neo|Eystur Rhomben|**Antem Neos** pose no serious threat. **Eysturs** before **Jels** as they are a little bit stronger| |:::|:::|Jel Rhomben|:::| ---- =====Triggers===== Initial research suggests that some ships are triggers for the next wave and while the exact details hasn't been ironed out, the **Mara Paleo** is usually a trigger for the next wave. All ships will need to be destroyed in order to complete the site, so intentionally forcing the next wave before you finish your current wave isn't advantageous. ---- =====Special Requirements===== There are no special requirements for this site. ---- =====Hints & Tips===== * There are five waves in this site, with spawns ranging from 25 - 30 km away from the warp-in. * There are no ships capable of warp disrupting or warp scrambling you in this site, which means you can warp out at any time. * This site has a high number of neuting capable ships with extreme waves having up to six Niarjas, which will quickly drain your capacitor.